Now this is a hard one, because it can be true. But at the same time (at the risk of being called out for “whataboutism”) D&D and other systems often have identical mechanical events that just aren't phrased the same way.
The basic problem goes like this: The core resolution mechanic of Fate Core has too many steps to determine success or failure:
Fate gets a lot of hate on social media. Some people hate it, some people love it. As a designer, I want to know what the issues are, so that I can avoid them in systems I design, and patch them in games that I write using Fate.