arcandio's mad ravings

fatecore

A continuing series on the #CommonComplaints of #FateCore

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A continuing series on the #CommonComplaints of #FateCore

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A continuing series on the #CommonComplaints of #FateCore

Read more...

A continuing series on the #CommonComplaints of #FateCore

Read more...

A continuing series on the #CommonComplaints of #FateCore

Now this is a hard one, because it can be true. But at the same time (at the risk of being called out for “whataboutism”) D&D and other systems often have identical mechanical events that just aren't phrased the same way.

The basic problem goes like this: The core resolution mechanic of Fate Core has too many steps to determine success or failure:

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Fate gets a lot of hate on social media. Some people hate it, some people love it. As a designer, I want to know what the issues are, so that I can avoid them in systems I design, and patch them in games that I write using Fate.

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