Character a Day 2023: Day 1: Bridgers

Bridgers is a game I created for the 24 Hour RPG contest on RPG Geek. It's my only entry that has placed in the top 3. The game is set in the forgotten city of Hriskalt- a sprawling metropolis split into wards that are patchwork places out of reality. No one knows why they are there, and no one seems to care. The truth of the city is known only to a few- that this city on the edge of this reality and the next serves as a buttress between worlds- and for a scant few hours each night, they both spill over into each other. The PCs number in those that know this truth- they are known as Bridgers. They try to save the city in spite of the fact that those that govern the city view them as threats.

Part 1: Envisioning the Character

I see the character as a huge hulking brute- whose mind and speed belie his size. Even though he's intelligent, he is a brute, and knows it, and doesn't care. But finding out that there was some reason for his existence and something larger that he is a part of is softening his worldview.

His name is Sige Tull, and he is human, 6'5” tall, carrying 260# of pure muscle. He works as a bouncer at The Broken Corner, an inn in on of the more medieval areas. He is a violent and brutish as his visage would indicate, but unlike many thugs, he's very aware of how anti-social his actions are, and has no dissonance that he is not a good man. Indeed, the intelligence behind that brutish exterior allows him to gain advantage on many that take him at face value. He is very loyal to those that gain his trust, and true to his word once given- which is why he doesn't give it often.

Part 2: Building the Character

The character has 5 Spheres which govern different ways of getting things done. I distribute 3, 2, 2, 1, and 0 between them.

Brutal: 3 Insightful: 2 Bold: 0 Precise: 1 Swift: 2

There are 7 Actions that a character can use to drive the story. The character will have 2 strong and 2 weak actions.

I decide Sige has strong Moving and Fighting and weak Driving and Making. He is frighteningly agile for his size, but his hands are not nimble, and most conveyances are too small for him.

Next, I distribute 3 points between Expertise and Awakening. Expertise is how good they are normally, and Awakening indicates how well they use the supernatural power given to them during the time when magic floods the city.

Sige has Awakening: 2 and Expertise: 1

For the last part of creating the character, I describe him using 5 tags that will indicate important things about the character.

Sige Tull is a Monstrously Huge man that works as a Bouncer. He has a good gauge of situations, and is swift to violence. Though he is a rough sort, he has a code of honor.

Part 3: Final Character and Conclusions

Name: Sige Tull

Background: Sige Tull is not someone you'd want to meet in an alleyway. At 6'5” tall, carrying 260# of pure muscle with dark hair, a scar that starts above his left eyebrow and goes down to his right cheek bisecting his face, and a nose that has been broken too often, he looks a brutish thug, and he is. But unlike many thugs, he's very aware of how anti-social his actions are, and has no dissonance that he is not a good man. Indeed, the intelligence behind that brutish exterior allows him to gain advantage on many that take him at face value. He is very loyal to those that gain his trust, and true to his word once given- which is why he doesn't give it often. He works as a bouncer at The Broken Corner, an inn in on of the more medieval areas.

Spheres

Brutal: 3 Insightful: 2 Bold: 0 Precise: 1 Swift: 2

Actions

Enduring: Normal Fighting: Strong Knowing: Normal Making: Weak Moving: Strong Driving: Weak Talking: Normal Sneaking: Normal

Expertise: 1 Awakening: 2

Tags: Sige Tull is a Monstrously Huge man that works as a Bouncer. He has a good gauge of situations, and is swift to violence. Though he is a rough sort, he has a code of honor.