Character a Day 2023: Day 5: Bulletproof Blues

Bulletproof Blues was my first writing credit. It wasn't much, but it helped me get over the imposter syndrome symptom of not being a writer because I wasn't published. Of course, there's a lot more where that came from. But at least I can look at the game and see that I contributed to it.

Part 1: Envisioning the Character

I'm going to make Carter Waring – a struggling artist in both visual and musical arts, he worked in a small bespoke mirror/glass shop to make ends meet. He didn't mind the work- it gave him inspiration for his art, and he was able to take remainders to use in his studio. His boss also sometimes helped him move his art, and introduced him to clients. Something tragic for his origin happened, and he became a real life mirror. I'm thinking reflection and power mimicry for his powers. I'll probably need to add something else as a base for him as those would make him dependent on others around him. As a name, Shard sounds good to start.

Part 2: Building the Character

Epithet: The Prism's Light Personality: Carter's personality drives his use of his powers- he's more concerned with the outward expression of his powers rather than the effectiveness. He might use his mimicked powers in a manner that is totally alien to the person that has had them for years, while ignoring more obvious uses. Description: A lanky 6' stature makes him look more gaunt than he actually is, but his thin frame hides a power that seems to radiate from the intense stare from his dark green eyes. The style of his hair depends on what state his mind is in- whether it's a coiffed fro or a tangle on top of his head. He doesn't wear a costume, but is rather a more flambodyant dresser, his dress being more avant garde, though it's not an affectation- it's just how his mind works. Tattoos of various types haphazardly entertwine on the cavans of his light coffee colored skin, with multiple earrings and one nose ring in his left nostril almost an afterthought. Origin: Altered Archetype: The Mirror Motivation: Passion Complication: Impulsive Character Points: 50

Attributes (30)

Agility – 3 (2) Brawn – 3 (2) Endurance – 4 (4) Presence – 6 (9) Reason – 4 (4) Power Level – 6 (9)

Skills (8)

Culture (Reason) Deception (Presence) Diplomacy (Presence) Hand to Hand Combat (Brawn) Manipulation (Presence) Perception (Reason) Performance (Presence) Ranged Combat (Agility)

Gifts (5)

Connected Famous Fascinating Linguist Wealthy

Powers (7)

Absorption Illusion Power Mimicry –> Ranged Reflection Mental Resistance Super-Presence

Part 3: Final Character and Conclusions

Name: Carter “Shard” Waring Epithet: The Prism's Light Identity: Public Origin: Altered Archetype: The Mirror Motivation: Passion Team Affiliation: Solo Base of Operations: Los Angeles,CA, USA Range of Operations: Global

Description

Age: 36 Nationality: Dual United States/German Citizenship Height: 6'3” (190.5cm) Weight: 152 lbs (69 kg) Hair: Black Eyes: Green

A lanky 6'3” stature makes Carter look more gaunt than he actually is, but his thin frame hides a power that seems to radiate from his dark green eyes. The style of his hair depends on what state his mind is in- whether it's a coiffed fro or a tangle on top of his head. He doesn't wear a costume, but is rather a more flambodyant dresser, his dress being more avant garde, though it's not an affectation- it's just how his mind works. Tattoos of various types haphazardly entertwine on the cavans of his light coffee colored skin, with multiple earrings and one nose ring in his left nostril almost an afterthought.

Personality

Many who do not know him mistake him for shallow and flighty, but he is usually deep in his own mind, visualizing the world through a unique lens. Music and colors stain his sight, he can't remember if he's always been this way, or if it is because of the power he now possesses. But it is a struggle to pull himself back to more a mundane focus. He can do it, but he finds few things that entice him to do so.

Carter's personality drives his use of his powers- he's more concerned with the outward expression of his powers rather than the effectiveness. He might use his mimicked powers in a manner that is totally alien to the person that has had them for years, while ignoring more obvious uses.

History

Carter doesn't remember his father, other than shapes and images, and a name on a birth certificate that says he was a German citizen. He loves his mother now, but he realizes its her loss that makes it so. In reality, though he allows himself the illusion that she tried, she was an addict with Munchausen's by Proxy. The worst part of it is that he did have issues and is on the spectrum, but that wasn't what she expressed his condition as – it was too abstract, and didn't get her the meds she needed for addiction. Her overdose was in many ways freeing, though he found himself in the not so tender embraces of the street, he at least knew that the street was not suppposed to love him. Music and art were his way from the mean streets, and though he struggled, the beauty of it didn't judge him nor want him to be anything other than what he was. He worked at a small bespoke mirror/glass shop to make ends meet. He didn't mind the work- it gave him inspiration for his art, and he was able to take remainders to use in his studio. His boss also sometimes helped him move his art, and introduced him to clients. One of those clients wasn't what he seemed, and the piece of art that he commissioned Carter to do changed him. He's not sure how or why, but he found he was able to augment his performances with whatever his mind could dream up- and the drugs he took meant that his mind was able to dream up some really outrageous things. Where he was a virtuoso musician and talented artist before, his new abilities allowed him to fuse the two into something new. Soon he found himself signed and thrust into the spotlight. But for himself, he still resides in his mind, making wonderful sounds and colors.

Attributes

Agility – 3 Brawn – 3 Endurance – 4 Presence – 6 Reason – 4 Power Level – 6

Skills

Culture (Reason) Deception (Presence) Diplomacy (Presence) Hand to Hand Combat (Brawn) Manipulation (Presence) Perception (Reason) Performance (Presence) Ranged Combat (Agility)

Gifts

Connected Famous Fascinating Linguist Wealthy

Powers

Absorption Illusion Power Mimicry –> Ranged Reflection Mental Resistance Super-Presence

Attributes 30 + Skills 8 + Gifts 5 + Powers 7 = 50