Session One – Part One

More Questions

So, during character creation, certain aspects puzzled the group.

The bit about Grit under 5 or more pieces of iconic gear was puzzling. What did minor and/or iconic mean? There wasn't a reference to that part (probably an oversight), but on p. 156 the question was answered. With that section in mind:

Minor/Iconic Items

Baratus

Short inwardly curved chopping sword with nasty teeth on the end. (Damage Modifier +1) Brace of throwing knives (Damage Modifier +0) Pouch with various metal bits to discourage pursuit Brass knuckles (Damage Modifier +0) Lockpicks Squat in Sharn's Welcome. Battered, blackened leather armor with sweat stains in the armpits (Armor 1)

Callendin

A fine rapier that was a mustering gift from his father (Damage Modifier +1) A heavy shortsword that he bought for himself when he learned that his father's gift was pretty worthless on the battlefield (Damage Modifier +1) Family signet ring, wax, writing implement, parchment, and string Key to the Family Estate Various liquids in metal tubes in a bandolier that really do nothing, but he casts to the ground to explain his various magical effects. Fine Leather Armor that was a better gift than his the sword his father gave him (Armor 1) A thoroughbred horse that he's had most of his adult years.

Daakon

Father's Legionnaire Sword (Obvious, Damage Modifier +2) Very sharp dagger with finger-hilt (Damage Modifier +0) Well-used Bow with very strong pull (Near, Obvious, Damage Modifier +1) Chain Sleeve because he hates armor, but sometimes you have to have something (Acts as Buckler). A Fast Light horse that he stole from caravan owner that wouldn't pay his due. He hasn't named it yet as it hasn't survived long enough. Well used and sweaty leather armor forced on him in the legions, and he gained an appreciation for it (Armor 1)

Final Touches

Taking a look at Health Threshold and Morale Threshold, we could see that Baratus and Daakon had a Health/Morale Threshold of 4/3, Callendin of ¾. All of them have Grit 1 and Armor 1.

Getting that together, the characters were done. After reading a bit, Baratus decided to take Sway 1 as the assassin's template said, and Daakon decided to raise his Sway to 2. As they made the adjustments and decided what they would change, I wanted to get in a bit of adventure so made plans to start them in media res and use flashbacks to set the stage for where they were now. That's for the next post.