Dad vs Videogames ๐ŸŽฎ

GameLog

Bought Elden Ring last November. I struggled with it during the first few hours of the game.

I tried taking on the Tree Sentinel, who roams around at the starting area of the game. The Devs must have put that boss there as a preview of what's to come and maybe just for laughs. Because unless you are a very skilled player, you are not going to be able to defeat that guy, no matter how hard you try. I was both a newbie to the game and an unskilled player. I could not defeat the Tree Sentinel. Just at this very early part of the game, I already died more than 10 times I think.

Anyway, so I moved on and tried to follow the golden markers. I ended up at Gatefront Ruins. Instead of resting at the next site of grace, I only touched it and moved on to fighting the enemies at Gatefront Ruins.

^ This was a very noob mistake, because if I had rested at that site of grace, I would have unlocked the ability to level up. As it is, I kept racking up runes (they are like XP, used to level up), but had no way to make use of them. I could have made my life easier by leveling up, but didn't know I could do that.

I then spent multiple hours trying to clear the enemies at Gatefront Ruins to no avail. I could not defeat the Knight with the Spear and Shield.

^ What's hilarious is that, this guy was not even a field boss. He was just a regular enemy, granted, he was the strongest enemy at the ruins. Couple that with my mistake of not unlocking the level up feature, it's hilarious to look back and think that I could have made the fights against him so much easier.

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Character Name: Edgewater Class: Soldier Playthrough: 1st


Just had an encounter with Spacers (basically space pirates) while traveling to a different planet. At first, they were happy at having someone to bully. But after realizing that I was flying the Razorleaf, the ship that belonged to The Mantis, they apologized and grav-jumped away LOL. This surprised me as I didn't know that would happen when flying the Razorleaf.

This is a starship called the Razorleaf. The Razorleaf...

The Razorleaf is a starship that was piloted by The Mantis, a space vigilante. If you finish the quest line for The Mantis, one of the rewards you get is the Razorleaf. You also get the Mantis armor set, which is one of the best armor sets in the game IMO.

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Character Name: Edgewater Playthrough: 1st


To finish the โ€œCheck out your ship's inventoryโ€ mini quest in Starfield, you need to find the Cargo Hold in your ship and intentionally take out an item from the Cargo Hold. It is not enough to just browse the contents of the Cargo Hold.


Arrived at a new city named Neon. This is Neon, the 2nd or 3rd big city I visited in the game. From the outside it looks like some big fish market out in the middle of an ocean. But from the inside...

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Note: This game log is a few weeks behind. What I have written below were my early thoughts on the game. It's more of a first impressions post than a game log, but it is what I've written down on my journal. I emphasize the word early because it would seem, from what I've written below, that I hate the game, or that it's no good. But my viewpoint changed as I kept playing and kept leveling up. Just to note that at the time of this writing, I've actually already finished the game. Anyone that's a fan of single player RPGs will enjoy this game.


Character Name: Edgewater Playthrough: 1st

My character wearing the Constellation Spacesuit

Still playing Starfield and the initial excitement I think has worn off a little. Below are a couple of my thoughts on the game.

Persuasion System/Minigame

The dialogue Persuasion system/minigame seems unfinished, or clunky, or at times broken. Some of the conversations end up with unrealistic results. At one point the person you're talking to is adamant about pushing their point of view, then you say something very minor, then all of a sudden they have a huge change of heart and now they're agreeing with you. It seems very unrealistic to me.

I had one such conversation with a gang leader, whose gang was holding up a bank and had hostages. I used the Persuasion system to try to get them to back down and release the hostages. My initial dialogue choice was a hard stance, basically saying something to the effect of, โ€œHey man, no one is going to bail you out, you might as well release the hostages because the Marshal is not going to agree with your demands.โ€ To this statement the gang leader responded with something like, โ€œYou want to be a hardass? I can be a hardass too. You either cater to our demands or we'll kill the hostages.โ€ At this point, I was convinced there was no way to persuade the gang leader to release the hostages.

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First ever playthrough of Starfield. Here's some backstory on my character to help set the tone for the rest of my playthrough. Note that this is mainly for my reference as I continue playing the game.

My character's name is Edgewater. He used to be a Soldier before deciding he wanted to try living life as a regular citizen. He heard of a mining expedition in the planet Vectera and decided to join the crew. And this is where the game starts...

One of the earliest scenes in the game. One of the earliest scenes in the game. My character was about to head out into a mine with Supervisor Lin and Heller.

In the mines. Headed down into the mines. You can play Starfield in first person view or third person view.

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I got only a few hours left before I take my annual break on blogging. Before I run out of time, I want to talk to you about this awesome game.

I always wondered what house I would fall into.

I bought Hogwarts Legacy for my wife on the Xbox. I myself wasn't actually interested in this game. I thought the game was a bit over-hyped, plus it came with a lot of controversy surrounding its development. So yeah, I didn't really care for the game early on. But after seeing my wife play it and seeing her go through the sorting hat ceremony, I was intrigued.

So I eventually gave it a try. What I found was a really compelling game. The game developers did a great job of bringing the Wizarding world from the Harry Potter books to life. My wife is really addicted to the game now. And if I'm being honest with myself, so am I.

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Bruno Fernandes and Donny van de Beek, both have the Creative Playmaker playing style now in my Master League season. What a welcome change it has been for my 4-4-2 diamond formation.

Previously, both players had the Hole Player playing style. This meant that once we get the ball on offense, they would try to rush forward to get into an attacking position. This leaves my CMF/DMF with no one to pass to in the center of the field. Without being able to get it to my AMF, I cannot do play-through passes to my CF or SS. But with the Creative Playmaker playing style, they would actually get into a position to receive a pass from my CMF, LMF or RMF. This allows my offense to flow through the middle. And it allows me to use them to make the final through pass that can lead to goals.

This is not to say that having a Hole Player AMF is useless in a 4-4-2 diamond formation. You just have to play a little differently. Meaning you have to anticipate the forward run by your AMF and play the long ball, or play through the wings.

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Having the Lightning Rod (single target) and Updraft Tome (AOE) makes it easy to take down Redstone Golems in the game.

I for one am a big fan of the Lightning Rod and use it as much as possible in any Minecraft Dungeon build I make. It is in my experience, one of the best sources of single target damage in the game. And since it has a very low cool-down, you can use it frequently against tough enemies.


Me and my son defeated the Tempest Golem a few months ago (this game log is months behind). The key was to focus on clearing out one zone at a time. There are two of them in the boss fight against the Tempest Golem. And it also helps to have lots of AOE damaging artifacts, like the aforementioned Updraft Tome, and some other ones like the Harvester and Satchel of Elements. Once you clear out the two zones that spawn enemies, the Tempest Golem will be vulnerable to attacks.

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I started playing PES 2021 in the middle of 2021. I was a like a year late because I was still having fun with PES 2019. I did give PES 2020 a try, but it had too many glaring issues that I couldn't get past. PES 2021 on the other hand, which is really like a patch plus a roster update applied to PES 2020, is a much improved game. So much so that I actually stopped playing PES 2019 to really give it a try.


For my first Master League season in PES 2021, I decided to play Manchester United and used the club lineup. This meant that I had the players that were really part of United's roster at that point in time. That didn't last though as I quickly made changes to the lineup to better suit my play style.

So for my first Master League season with Manchester United, I decided to replace H. Maguirre with K. Manolas as my main CB. Honestly, H. Maguirre in this game is just too slow. If a speedy opposing player gets past him, there's no way he is catching up. And when you have a slow CB playing against fast wingers from elite teams like Liverpool and Manchester City, there's just no room for error. Manolas on the other hand is an awesome defender. Strong enough and fast enough to play against elite strikers in the game.

I also got Kostic to play LMF. This was because I was trying to play my preferred 4-4-2 diamond formation. And in that formation, I was playing Rashford at LMF, which he was having trouble with. Actually, I was having trouble with Rashford at LMF. With Kostic at LMF, that allowed me to move Rashford to SS, where he was much more of a threat and was less prone to getting injured.

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After taking a long break from the game, I've recently come back to Ghost Recon Wildlands. This is a wonderful game if you like military shooters and an open world. It's kinda like The Division, but with more realism (no spongy enemies here) and the option for AI teammates.

This game requires patience and strategy, something you'll needs lots of once you get deeper into the game. That doesn't mean it's a bad game. It's just built different. Maybe even built for a different time (even if it only came out back in 2017). New games now are all about instant gratification. This game is more about delayed gratification, if that even makes sense. This game is more like Metal Gear Solid, where you spend a good amount of time planning your moves, then executing them perfectly. It's more like Chess instead of say Tic Tac Toe.

This review gives a good look at what makes Ghost Recon Wildlands great.

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