Game Log | Starfield – 002
Note: This game log is a few weeks behind. What I have written below were my early thoughts on the game. It's more of a first impressions post than a game log, but it is what I've written down on my journal. I emphasize the word early because it would seem, from what I've written below, that I hate the game, or that it's no good. But my viewpoint changed as I kept playing and kept leveling up. Just to note that at the time of this writing, I've actually already finished the game. Anyone that's a fan of single player RPGs will enjoy this game.
Character Name: Edgewater Playthrough: 1st
Still playing Starfield and the initial excitement I think has worn off a little. Below are a couple of my thoughts on the game.
The dialogue Persuasion system/minigame seems unfinished, or clunky, or at times broken. Some of the conversations end up with unrealistic results. At one point the person you're talking to is adamant about pushing their point of view, then you say something very minor, then all of a sudden they have a huge change of heart and now they're agreeing with you. It seems very unrealistic to me.
I had one such conversation with a gang leader, whose gang was holding up a bank and had hostages. I used the Persuasion system to try to get them to back down and release the hostages. My initial dialogue choice was a hard stance, basically saying something to the effect of, “Hey man, no one is going to bail you out, you might as well release the hostages because the Marshal is not going to agree with your demands.” To this statement the gang leader responded with something like, “You want to be a hardass? I can be a hardass too. You either cater to our demands or we'll kill the hostages.” At this point, I was convinced there was no way to persuade the gang leader to release the hostages.