PvZ2Info

Information about the Plants vs Zombies 2 game

This time PopCap did an exemplary job of providing information about the Big Brainz event in advance – starting date, ending date, Pinata Party rewards, seed drop probabilities, Calendar rewards, the works. You can find the information in Haem's post on Reddit. I hope that this will become a trend and we'll be seeing similarly detailed information about upcoming events in the future. It's always better when the information comes from an official source instead of from random people reverse-engineering the game.

I have pretty much nothing else to add, and there is no need to repeat their information here. The only exception will be the Pinata Party rewards – I'll still post these here, since some people have bookmarked the post for easy access at any time and I don't want to leave it outdated.

Maybe you have noticed that if there are still seeds-for-ads available in the Shop (currently – for Puffball), you don't see the pinata-for-gems offer for the same plant. Only when you exhaust your allotted 10 seeds-for-ads and they disappear from the Shop, the pinata-for-gems offer becomes visible.

This is because whoever at PopCap is designing the Shop layout clearly doesn't understand how the game engine works and what it is capable of (and what it isn't) and has messed up – again.

This is a bug that can be fixed with a data push – let's see if PopCap bothers to do so. Let me explain where the bug is.

The seeds-for-ads offer, found in the file market_schedule, looks like this:

{
    "EndDateTime": 1628528340,
    "Name": "Champion Season V Ad Watch, all players",
    "ScheduledProducts": [
        {
            "Comment": "Seed Packets For Ads (Puffball)",
            "Category": "Daily Offers",
            "Priority": "featured",
            "ABTest": "",
            "PromotionGroup": "AdWatch",
            "AdditionalSegment": "BattlezEligible",
            "SoftCurrency": "",
            "SoftCost": -1,
            "MaxPurchase": -1,
            "SoftCostPerPurchase": -1,
            "Visuals": [
                "shine"
            ],
            "Sku": [
                "easquared_seed_store_puffball",
                "easquared_seed_store_puffball"
            ]
        }
    ],
    "Segments": [
        "Not_new_players"
    ],
    "StartDateTime": 1627923659
},

Notice the "PromotionGroup": "AdWatch" part.

Respectively, the seeds-for-gems offer, found in the same file, looks like this:

{
    "Comment": "Puffball Pinata",
    "Category": "Pinatas",
    "Priority": "featured",
    "ABTest": "",
    "PromotionGroup": "POTWOffers",
    "AdditionalSegment": "BattlezEligible",
    "SoftCurrency": "gems",
    "SoftCost": 10,
    "MaxPurchase": 80,
    "SoftCostPerPurchase": 3,
    "Visuals": [
        "timeremaining"
    ],
    "Sku": [
        "com.popcap.pvz2.sg.puffball.consume.g",
        "com.popcap.pvz2.android.sg.puffball.consume.g"
    ]
},

Again, notice the "PromotionGroup": "POTWOffers" part.

Now, the relevant part of the Shop layout, found, unsurprisingly, in the file market_layout, looks like this:

"PromotionSlots": [
    {
        "Type": "Slot1",
        "GroupPriority": [
            "NewPlant",
            "SeasonOffers",
            "StarterBundles",
            "MidPlayerOffers"
        ],
        "FallbackCategory": "Bundles"
    },
    {
        "Type": "Slot2",
        "GroupPriority": [
            "POTWOffers",
            "HolidayOffers",
            "StarterBundles",
            "RiftOffers"
        ],
        "FallbackCategory": "Bundles"
    },
    {
        "Type": "Slot3",
        "GroupPriority": [
            "POTWOffers",
            "HolidayOffers",
            "StarterBundles"
        ],
        "FallbackCategory": "Upgrades"
    },
    {
        "Type": "Slot4",
        "GroupPriority": [
            "AdWatch",
            "POTWOffers",
            "HolidayOffers",
            "StarterBundles"
        ],
        "FallbackCategory": ""
    }
]

Notice how there are only 4 slots on the Promoted tab? But they are currently all full – the early access Solar Sage pinata, the 1000-seeds Pufball bundle, the 400-seeds Puffball bundle, and the Puffball seeds-for-gems offer. There is no space for a 5th offer. Specifically, Slot #4 is reserved for both AdWatch and POTWOffers offers. But we currently have both of them. They can't fit into a single slot. Furthermore, there is no FallbackCategory for this slot, so offers that can't fit there aren't put on another tab. What a mess...

There are many ways this can be fixed. A 5th slot can be defined for the Promoted tab. A fallback category could be specified for slot #4. The one of the offers could be put on another tab explicitly. And so on.

This isn't the first time the Shop layout has been messed up. Often offers are not visible, because whoever has designed the layout insists on specifying exactly how many offers have to be put on a tab, then miscounts, and if there are more offers than places they have specified, the extra offers don't show up. This is really stupid, because the game engine can handle unspecified number of offers. One just needs to specify -1 as the number of offers on a tab and the tab will be expanded automatically to fit all the available offers. I don't know why the Shop layout designer isn't making use of this feature...

Addendum

The data push on August 10, 2021 made some changes in the order in which the offers appear in the Shop (i.e., which kind of offer appears on which tab), possibly in order to fix this issue.

There was a data push on July 30, 2021. It made only two changes.

The first change was expected – the end date of the weekly calendar was changed from March 11, 2022, to August 01, 2021. This is normal, since starting August 1, the weekly calendar will be replaced by a monthly one. See this post for more information about the August monthly calendar rewards.

The second change, however, is a bit strange. To begin with, it shortened the end date of the currently ongoing Pirate Seas Skirmish quest from August 09 to August 02. This also resulted in moving the dates of the next epic quest of this kind (Wild West Wipeout) from August 09 – August 23 to August 02 – August 16.

Furthermore, the Wild West Wipeout quest was modified. Its first 2 steps were removed (so now it takes only 8 steps instead of 10) and the reward was reduced from 100 gems to 80 gems.

I do not know the reason for this change. Reducing the reward seems fair, given the reduction of the quest length. But why remove the first two steps? If anything needed removing/changing, it was the last (10th, now 8th) step – the Zomboss fight which is horribly random, plant levels and player skill practically don't matter, and is an endless source of frustration for the players.

Maybe too few people were playing the quest because completing it was so hard, so they have decided to shorten it? But now with the reduced reward, there is even less incentive to do it, so my guess is that even fewer people will be doing it.

Addendum

OK, now that version 9.1 has been officially released and I've looked at it, I have bad news for you. All the world epic quests have been changed like this – the first 2 steps have been disabled and the reward has been reduced to 80 gems. I guess this is a permanent change.

On July 14, 2021, PopCap issued a data push. Among other things, it changed the language files of the game – for English, Spanish, French, Italian, and Portuguese. Several new strings were introduced – e.g., related to some upcoming plants like Noctarine, etc.

However, the German language file of the game was not updated and it is currently missing these texts. If this is your language, I suggest that you nudge somebody from PopCap and tell them to fix it, or the game isn't going to work very well for you in the near future.

Addendum

This was fixed with a data push on July 15, 2021. The German language file was properly updated. As a bonus, they also updated all the other language files too, removing from the Almanac the references (in the list of plants from each mint family in the mint descriptions) to unreleased plants like Noctarine and Power Vine.

Recently the Shop has started showing additional offers for buying seeds with gems and coins. Besides the usual 3 seed packs (for 3 different plants) containing 20 seeds sold for 5,000 coins that can be purchased once per day, the Shop now offers:

  • a 5-seed packet for 3 gems
  • a 10-seed packet for 10 gems
  • a 5-seed packet for 1,000 coins
  • a 20-seed packet for 5,000 coins

Unlike the old packets that could be purchased only once per day, there is no purchase limit on these new ones, as long as you have enough gems or coins to buy them. This changed with a data push on July 08. Now the player is limited to 1 purchase for each of these offers per day per device.

Besides the bizarre fact that the larger packets have a higher per-seed price than the smaller ones (first time I see something sold in bulk to be more expensive than selling it in smaller quantitties), people have been complaining about various problems with these offers.

One such problem (now fixed) was that sometimes these offers contained completely useless seeds for Thyme Warm and Gold Leaf – plants that cannot be upgraded with seeds – as explained in this blog post. Another problem is that the offers don't seem very random – they are often repeated, while sometimes seeds for the plant you really want to upgrade seem to never show up.

So, I decided to take a look at what these offers are and how they are constructed.

The decision seeds for which plants should be offered is taken by a pseudo-random number generator (PRNG). The seed for it (no pun intended) is stored in the data files of the game and is the same for all players, thus ensuring that everybody gets the same offers day after day. Unfortunately, I don't know which particular PRNG is used. It could be the system random library or something fancier, like Mersenne Twister.

Well, actually, not everybody gets the same offers. It turns out that the players are divided into groups, depending on their progress in Adventure mode, and they see different offers depending on which group(s) they belong to. The groups are non-exclusive – for instance, since the world progress in the game is these days strictly linear, if you belong to the group that has finished Big Wave Beach, then you obviously also belong to the group that has finished Wild West.

Here are the different groups used and the plant offers each group sees. If you belong to more than one group (which is usually the case), you'll be seeing the offers specific to all the groups you belong to.

0) Players who have not finished Ancient Egypt Day 6. They don't see any offers.

1) Players who have finished Ancient Egypt Day 6 but have not finished Wild West Day 1. They are offered seeds for the following plants:

  • Bloomerang
  • Grave Buster
  • Iceberg Lettuce
  • Bonk Choy
  • Repeater
  • Twin Sunflower
  • Kernel-Pult
  • Snapdragon
  • Cherry-Bomb
  • Spring Bean
  • Threepeater
  • Coconut Cannon
  • Spikerock

2) Players who have finished Pirate Seas Day 25 (the Zomboss fight) but have not finished Wild West Day 12. They are offered seeds for the following plants:

  • Twin Sunflower
  • Spikerock
  • Split Pea
  • Chili Bean
  • Lightning Reed

3) Players who have finished Wild West Day 25 (the Zomboss fight). They are offered seeds for the following plants:

  • Split Pea
  • Chili Bean
  • Lightning Reed
  • Tall-Nut
  • Pea Pod
  • Melon-pult
  • Winter Melon

4) Players who have finished Frostbite Caves Day 1 but have not finished Frostbite Caves Day 15. They are offered seeds for the following plants:

  • Tall-Nut
  • Pea Pod
  • Melon-pult
  • Winter Melon
  • Hot Potato
  • Pepper-pult
  • Chard Guard

5) Players who have finished Frostbite Caves Day 30 (the Zomboss fight). They are offered seeds for the following plants:

  • Hot Potato
  • Pepper-pult
  • Chard Guard
  • Stunion
  • Rotobaga

6) Players who have finished Lost City Day 1 but have not finished Lost City Day 16. They are offered seeds for the following plants:

  • Stunion
  • Rotobaga
  • Red Stinger
  • A.K.E.E.
  • Endurian

7) Players who have finished Lost City Day 32 (the Zomboss fight). They are offered seeds for the following plants:

  • Red Stinger
  • A.K.E.E.
  • Endurian
  • Stallia

8) Players who have finished Far Future Day 1 but have not finished Far Future Day 12. They are offered seeds for the following plants:

  • Stallia
  • Laser Bean
  • Blover
  • Citron

9) Players who have finished Far Future Day 25 (the Zomboss fight). They are offered seeds for the following plants:

  • Laser Bean
  • Blover
  • Citron
  • E.M. Peach
  • Infi-nut
  • Magnifying Grass
  • Tile Turnip

10) Players who have finished Dark Ages Night 1 but have not finished Dark Ages Night 10. They are offered seeds for the following plants:

  • Magnifying Grass
  • Tile Turnip
  • Sun-shroom
  • Puff-shroom
  • Fume-shroom

11) Players who have finished Dark Ages Night 20 (the Zomboss fight). They are offered seeds for the following plants:

  • Sun-shroom
  • Puff-shroom
  • Fume-shroom
  • Sun Bean
  • Magnet-shroom

12) Players who have finished Neon Mixtape Tour Day 1 but have not finished Neo Mixtape Tour Day 16. They are offered seeds for the following plants:

  • Sun Bean
  • Magnet-shroom
  • Phat Beet
  • Celery Stalker

13) Players who have finished Neon Mixtape Tour Day 32 (the Zomboss fight). They are offered seeds for the following plants:

  • Phat Beet
  • Celery Stalker
  • Garlic
  • Spore-shroom
  • Intensive Carrot

14) Players who have finished Jurassic Marsh Day 1 but have not Jurassic Marsh Day 16. They are offered seeds for the following plants:

  • Spore-shroom
  • Intensive Carrot
  • Primal Peashooter
  • Primal Wall-nut
  • Perfume-shroom

15) Players who have finished Jurassic Marsh Day 32 (the Zomboss fight). They are offered seeds for the following plants:

  • Primal Peashooter
  • Primal Wall-nut
  • Perfume-shroom
  • Primal Sunflower
  • Primal Potato Mine

16) Players who have finished Big Wave Beach Day 1 but have not finished Big Wave Beach Day 16. They are offered seeds for the following plants:

  • Primal Sunflower
  • Primal Potato Mine
  • Lily Pad
  • Tangle Kelp
  • Bowling Bulb

17) Players who have finished Big Wave Beach Day 32 (the Zomboss fight). They are offered seeds for the following plants:

  • Lily Pad
  • Tangle Kelp
  • Bowling Bulb
  • Guacodile
  • Banana Launcher

18) Players who have finished Modern Day Day 1 but have not finished Modern Day Day 16. They are offered seeds for the following plants:

  • Guacodile
  • Banana Launcher
  • Moonflower
  • Nightshade
  • Shadow-shroom

19) Players who have finished Modern Day Day 32 (the Zomboss fight). Players who have finished Modern Day Day 16 but have not finished Modern Day Day 32 (the Zomboss fight). (The change was made on 2021-07-13 with a data push.) They are offered seeds for the following plants:

  • Moonflower
  • Nightshade
  • Shadow-shroom
  • Dusk Lobber
  • Grimrose

As an example, suppose that your progress in Adventure mode means that you have reached Lost City Day 17. You belong to groups 3 and 5 and will be offered the following plants:

  • Split Pea
  • Chili Bean
  • Lightning Reed
  • Tall-Nut
  • Pea Pod
  • Melon-pult
  • Winter Melon
  • Hot Potato
  • Pepper-pult
  • Chard Guard
  • Stunion
  • Rotobaga

Of course, the vast majority of players have finished Adventure mode completely. This means that they belong to groups 3, 5, 7, 9, 11, 13, 15, and 17. Note that this means that they will never be offered seeds for the following plants:

  • Bloomerang
  • Grave Buster
  • Iceberg Lettuce
  • Bonk Choy
  • Repeater
  • Twin Sunflower
  • Kernel-Pult
  • Snapdragon
  • Cherry-Bomb
  • Spring Bean
  • Threepeater
  • Coconut Cannon
  • Spikerock
  • Twin Sunflower
  • Spikerock

In addition, seeds for Sunflower, Wall-nut, and Peashooter are never offered to anyone.

Besides the above 19 groups, players can also belong to different groups depending on wheter they have bought anything for money or not – e.g., there is a group of players who have finished Dark Ages but haven't bought anything and a group of players who have finished Dark Ages but have bought at least something. However, currently both kinds of groups are treated the same.

Also, note that the above logic involving player groups applies only to these particular offers. It does not apply to the “old” 3 daily offers of 20-seed packets for 5,000 coins each.

The Arena season from July 19 to August 16 will be a “Champions Blowout” season. Each one of its 4 weeks will feature a different mint – Enlighten-mint, Arma-mint, Ail-mint, and Spear-mint, in this order. For the tournaments of this season, see this post.

Since the season wouldn't be featuring a single new plant (but several old ones), the season rewards will also be different from usual. Currently they are scheduled to be like this:

Note: Table changed to reflect the changes made by a data push on July 15, 2021.

Crowns Reward
5 5,000 coins
25 30 Shine Vine seeds
50 30 Stickybomb Rice seeds
75 30 Puffball seeds
100 30 Dartichoke seeds
200 70 Dartichoke seeds
300 70 Puffball seeds
400 100 Stickybomb Rice seeds
500 70 Shine Vine seeds
1,000 16 pinatas

Each one of the 16 pinatas will contain, with equal probability, 25 seeds for one of the following plants: Shine Vine, Stickybomb Rice, Puffball, and Dartichoke.

PopCap have stated that, starting August 1, the Calendar will have monthly instead of weekly rewards. Here is how they look for now:

Day Reward
1 20 gems
2 20 gems
3 2 gauntlets
4 5 fuel
5 200 coins
6 5 gems
7 1 Arena pinata
8 250 coins
9 2 gauntlets
10 5 gems
11 5 fuel
12 250 coins
13 5 gems
14 1 Cold pinata
15 300 coins
16 2 gauntlets
17 8 gems
18 5 fuel
19 300 coins
20 8 gems
21 1 Greens pinata
22 400 coins
23 2 gauntlets
24 10 gems
25 5 fuel
26 400 coins
27 1000 coins
28 1 Electricity pinata
29 500 coins
30 500 coins
31 20 gems

These are the rewards for the period Aug 01 – Sep 01. I don't know whether they will start repeating on September 1, or whether PopCap will push a different set of monthly rewards for September. (They will have to push something anyway, because if they don't, this Calendar tab will disappear – it is defined only for the specific time period.)

The Arena pinata will contain 10 seeds for 1 of the world, gemium, or premium pants (not seedium and not seasonal plants – gemium or premium, though).

The Cold pinata will contain 20 seeds for 2 plants (10 seeds each) and a bonus. The plants are: Iceberg Lettuce, Winter Melon, Cold Snapdragon, Snow Pea, Hurrikale, Missile Toe.

The Greens pinata will contain 20 seeds for 2 plants (10 seeds each) and a bonus. The plants are: Cabbage-pult, Bonk Choy, Split Pea, Blover, Celery Stalker, Intensive Carrot, Hurrikale, Squash, Caulipower, Repeater, Peashooter, Threepeater, Pea Pod, Power Lily, Primal Peashooter, Cactus.

The Electrictity pinata will contain 20 seeds for 2 plants (10 seeds each) and a bonus. The plants are: Citron, Lightning Reed, Electric Currant, E.M. Peach, Electric Blueberry, Magnifying Grass, Electric Peashooter.

During the Summer Nights event (Jun 30 – Jul 10) the Pinata Parties will have the following rewards:

Plant Seeds Probability
Strawburst 3 11.90 %
Strawburst 10 5.95 %
Fire Peashooter 5 5.95 %
Jalapeno 5 5.95 %
Fire Peashooter 3 5.95 %
Hot Date 3 5.95 %
Hot Potato 3 5.95 %
Inferno 3 5.95 %
Jalapeno 3 5.95 %
Lava Guava 3 5.95 %
Pepper-pult 3 5.95 %
Pyre Vine 3 5.95 %
Snapdragon 3 5.95 %
Hot Date 5 2.38 %
Hot Potato 5 2.38 %
Inferno 5 2.38 %
Lava Guava 5 2.38 %
Pepper-pult 5 2.38 %
Pyre Vine 5 2.38 %
Snapdragon 5 2.38 %

Actually, the game also contains an alternate Summer Nights rewards table, which drops seeds for exactly the same plants as above – but the probabilities are different:

Plant Seeds Probability
Pyre Vine 10 6.33 %
Fire Peashooter 5 6.33 %
Jalapeno 5 6.33 %
Fire Peashooter 3 6.33 %
Hot Date 3 6.33 %
Hot Potato 3 6.33 %
Inferno 3 6.33 %
Jalapeno 3 6.33 %
Lava Guava 3 6.33 %
Pepper-pult 3 6.33 %
Pyre Vine 3 6.33 %
Snapdragon 3 6.33 %
Strawburst 3 6.33 %
Hot Date 5 2.53 %
Hot Potato 5 2.53 %
Inferno 5 2.53 %
Lava Guava 5 2.53 %
Pepper-pult 5 2.53 %
Snapdragon 5 2.53 %
Strawburst 5 2.53 %

Unfortunately, I don't know how exactly the game decides which non-standard Pinata Party rewards table to use. It is possible that it is communicated by the server each day. It ought to be saved somewhere but I haven't figured out where exactly. It is also possible that the Pinata Parties will alternate every day between the above two parties – but, again, this is only a speculation from my part on this subject; I don't really know.

Note: In this post, PopCap have clarified that the second rewards table will come in force during the period Jul 07 – Jul 09.

During the event, the following Pinata Parties are scheduled to appear:

Day Date File Plants
1 Jun 30 lod_162 Chard Guard, Stallia, Strawburst
2 Jul 01 lod_vase_fire_010 Chard Guard (4), Peashooter (5), Potato Mine (3), Repeater (3), Threepeater (2)
3 Jul 02 lod_029 Cherry Bomb, Jalapeno, Potato Mine
4 Jul 03 lod_159 E.M.Peach, Iceberg Lettuce, Stallia, Strawburst, Wall-nut
5 Jul 04 lod_vase_fire_012 Bonk Choy (5), Split Pea (10), Stallia (5)
6 Jul 05 lod_129 Chard Guard, Fire Peashooter, Tile Turnip
7 Jul 06 lod_vase_fire_013 Garlic (2), Phat Beet (6), Stunion (4), Threepeater (2)
8 Jul 07 lod_158 Iceberg Lettuce, Stallia, Strawburst, Stunion, Wall-nut
9 Jul 08 lod_vase_fire_008 A.K.E.E. (5), Iceberg Lettuce (5), Red Stinger (5)
10 Jul 09 lod_149 Lava Guava, Magnet-shroom, Peashooter
11 Jul 10 lod_vase_fire_011 Chili Bean (3), Snapdragon (5), Stunion (3)

The plants listed are the plants available to the player during the corresponding level – not the plants, seeds for which will drop. The levels with vase in their name are Vasebreaker levels; for them the number in parentheses after the name of the plant indicates how many such plants are hidden in the vases.

For additional information about the Summer Nights event, see this post.

I had posted this information on Reddit in the past but it needed some corrections and, besides, I thought I'd have a copy of it on this blog, too, for easy reference.

Here are the probabilities for seeds for the various plants drop when doing the pinata tracker (the 3-5 world pinatas you can get twice per day by re-playing the world levels; internally the game calls this “pinata hunt”).

Ancient Egypt

Plant Name Probability
Bloomerang 9.09 %
Bonk Choy 9.09 %
Cabbage-pult 9.09 %
Grave Buster 9.09 %
Iceberg Lettuce 9.09 %
Peashooter 9.09 %
Potato Mine 9.09 %
Repeater 9.09 %
Sunflower 9.09 %
Twin Sunflower 9.09 %
Wall-nut 9.09 %

Pirate Seas

Plant Name Probability
Cherry Bomb 12.50 %
Coconut Cannon 12.50 %
Kernel-pult 12.50 %
Snapdragon 12.50 %
Spikerock 12.50 %
Spikeweed 12.50 %
Spring Bean 12.50 %
Threepeater 12.50 %

Wild West

Plant Name Probability
Chili Bean 15.00 %
Lightning Reed 15.00 %
Melon-pult 15.00 %
Pea Pod 15.00 %
Split Pea 15.00 %
Tall-nut 15.00 %
Winter Melon 10.00 %

Frostbite Caves

Plant Name Probability
Chard Guard 20.00 %
Hot Potato 20.00 %
Pepper-pult 20.00 %
Rotobaga 20.00 %
Stunion 20.00 %

Lost City

Plant Name Probability
A.K.E.E. 25.00 %
Endurian 25.00 %
Red Stinger 25.00 %
Stallia 25.00 %

Far Future

Plant Name Probability
Citron 16.67 %
E.M.Peach 16.67 %
Infi-nut 16.67 %
Laser Bean 16.67 %
Tile Turnip 16.67 %
Blover 8.33 %
Magnifying Grass 8.33 %

Dark Ages

Plant Name Probability
Magnet Shroom 27.27%
Puff Shroom 27.27%
Fume Shroom 18.18%
Sun Bean 18.18%
Sun Shroom 9.09%

Neon Mixtape Tour

Plant Name Probability
Clerey Stalker 20.00%
Garlic 20.00%
Intensive Carrot 20.00%
Phat Beet 20.00%
Spore Shroom 20.00%

Jurassic Marsh

Plant Name Probability
Perfume-shroom 25.00 %
Primal Potato Mine 25.00 %
Primal Wall-nut 25.00 %
Primal Peashooter 12.50 %
Primal Sunflower 12.50 %

Big Wave Beach

Plant Name Probability
Banana Launcher 20.00%
Bowling Bulb 20.00%
Guacodile 20.00%
Lily Pad 20.00%
Tangle Kelp 20.00%

Modern Day

Plant Name Probability
Dusk Lobber 20.00%
Grimrose 20.00%
Moonflower 20.00%
Nightshade 20.00%
Shadow Shroom 20.00%

The Summer Nights event will take place during the period Jun 30 – Jul 10.

The Shop will offer a special pinata, costing 40 gems and containing 15 seeds – 5 seeds for 3 plants, picked from the following list with the following probability:

Plant Seeds Probability
Fire Peashooter 5 17.65 %
Jalapeno 5 17.65 %
Lava Guava 5 17.65 %
Hot Potato 5 11.76 %
Pepper-pult 5 11.76 %
Snapdragon 5 11.76 %
Hot Date 5 5.88 %
Pyre Vine 5 5.88 %

The price will be fixed and there will be no purchase limit.

The same kind of pinata will also be made available for 4,000 coins – but that one will be limited to 5 purchases.

During the period Jun 30 – Jul 07, the Shop will also offer 1 Strawburst seed for watching 1 ad, limited to 10 per day.