Realism's Place in D&D
- Adds to immersion, shows players that their actions have consequences
Adds fun new mechanics that are often unexplored
- can your player fit through a hallway or door?
- would the sound of metal on metal (sword on shield) temporarily deafen a player or enemy?
- could players blind monsters in dark dungeons by shining tons of bright light?
- do players get claustrophobic, agoraphobic, are they afraid of heights?
- take inspiration from sanity system in call of cthulhu
- take inspiration from darkest dungeon
Could easily become cumbersome
Systems should stay out of the way when they're not adding to the experience
Weight restrictions suck normally