Space Goblin Diaries

foolishearthcreatures

How small your tanks and guns look next to my command ship...

As you probably know if you follow my dev diaries, I write my games in Twine, which is a system for making choice-based stories that run in a web browser. Twine has a visual editor where the story is represented with boxes linked by arrows.

But actually, I haven't used the Twine program itself for years. For all my games since They Will Not Return—including Beyond the Chiron Gate—I've used Tweego.

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VORAK: Foolish Earth creatures! A hundred worlds have already fallen before me. Who can protect you from my overwhelming power? Who dares to defy Vorak? OPTION: It is I...Colonel Ace Galaxy.

I've made some progress on Foolish Earth Creatures this month. I've got what I think is a pretty solid outline, and I've written first draft versions of several sections. I've also got a clearer idea of who the player character is.

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Attention, creatures of Earth! I, Vorak the Master Brain, have taken control of your primitive communications system. Your planet has the honour of being part of my space empire. Your population will be upgraded with cyber-implants, and your planet's resources will be redirected towards the goals of Thorlon super-science. Even as I speak, my space dreadnought is entering orbit of your planet. It is armed with antimatter obliterator beams, protected by neutronic force fields, and carries thousands of Thorlon cyber-soldiers. Your primitive technology is no match for it! Do not attempt to resist. Surrender now, and some segment of your population may retain limited autonomy as my minions. Option: The Earth will never surrender! This is the first dev blog for my new interactive fiction project, Foolish Earth Creatures: You Cannot Defeat ME!.

In contrast to the hard-sf tone of Chiron Gate and Seedship, Foolish Earth Creatures will be some pulp sci-fi nonsense.

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