a weapon to surpass blaming yourself or god while knee-deep in the dead

writing on video games, by chuck sebian-lander

I complained in my last essay about CONTROL's unwillingness to lean into being a video game. I'd been hoping it would violate its own spaces and mechanical boundaries in order to both amplify the potential of its premise and to highlight why video games have unique and untapped power to convey strangeness and unreality through mechanical, narrative, and level design. Alas.

So of course the next game on my to-do list was Tunic, a video game about its own video game-ness if ever there was one.

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I finished CONTROL last week. Taken mechanically, it’s a good game. I found the combat loops satisfying, especially after collecting the full range of non-gun powers; there’s few things more satisfying in video games than hurling a filing cabinet at a bad guy’s head. The upgrade and accessorizing systems were too finicky and incremental for me, but the fundamental weapon choices were sound, even if I found myself relying almost exclusively on the powerful “pierce” sniper-rifle variation. Traversal is fun, which is key for a game that expects no small amount of backtracking. The visual and physics engines feel delightfully next-gen, even playing at 40 frames per second on the Steam Deck.

(As YouTubers and Redditors will tell you. 40 FPS is a real magic number on the Deck: at the size of the portable, it feels nearly as smooth as 60 and worlds better than 30, but the Deck’s much more capable of keeping the lower framerate steady.)

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secrets on the scale are worth their weight in truth

I press on brick and tile in search of hidden passage, until

after terracotta rots and the house crashes down

I stand, triumphant, dead center in my labyrinth of ash

(this is an adaptation of a video essay of mine, which you can watch here.)

If you want to understand the function of mythology in God of War, both the original early-2000s series of games and their rebirth with 2018's God of War and last year's God of War: Ragnarok, consider that the titular “god of war” is you.

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