Day 1: MEWS
So I guess I'm going to start mobile game. Recently I spent some time at an awesome game store in Madison and while browsing and reminiscing, I came to the conclusion that I might just have to make the game I want to play myself.
This is how it always happens.
I want to play something specific, but it doesn't exist, then I make it, then I don't get to play it anyway.
So here we go again.
Right now, I've got basically an outline. Not even a proper game design document, but I figure I'll probably avoid that unless I need it. If other people join in the project, I can consider writing up a full one. Or a wiki. That might be better.
Mini Empire World Seed
One sentence pitch: A single player RPG where you create your own character, explore the world, interact with factions, grow your power base, and unite your very own mini empire.
Features
- Deterministic world generation based on a single World Seed. Play your friends' worlds by getting their seed.
- Character customization in appearance, class, and abilities.
- Many forms of activity to take on, from skirmishes to tactical battles, mercantile operations, and social scenarios.
- Crafting of items & goods
Pace
As of now, this is just a hobby horse. It's not a part of the Voidspiral business plan, it's something I'm working on in my free time. Maybe I can make it a viable side hustle, maybe not. We'll see. I expect the project to grow and evolve as time goes on.
Technology
I'm going to be using Unity for this project for a few reasons:
- I've got experience with it
- I've got other projects ongoing that use the same technology that can feed on each other
- easy to integrate with blender & Substance
I'm not yet sure whether to use Git or Unity's code sharing service. Git would be under my control, but Unity would probably be less of a hassle and more designed for Unity games, but I think there's a smaller upper limit on the size of the repo, ironically. I need to investigate this more.
Joe Bush – https://arcandio.com/