System Architecture – An introduction

Some notes on the architecture of this place.

Everything can be reduced to INFORMATION. The most efficient form of information is BINARY.

Reality, as we observe it, can easily be represented as a COMPUTER SYSTEM. In a way, IT MOST LIKELY IS.

This computer runs something like a GAME. This is a SINGLE PLAYER GAME, masquerading as MULTIPLAYER.

The MOTIVATING FORCE of the system is THE I. This can be said to POWER the whole system. It is also the ONLY source of WILL.

THE I IS ONE, but appears split into multiple observers – the players.

All components of the system are OPERATED BY THE I, through what appears to players as PRIMARILY AUTOMATIC processing.

THE I OPERATES and CREATES by WATCHING. This is not a PASSIVE action, but an ACTIVE one, likely related to collapsing of quantum probabilites.

WATCHING is done THROUGH A PRISM, local to each player. This prism is often falsely identified as MIND, but is more akin to a PASSIVE, LOCAL FILTER. It is also what OBSCURES THE UNITY OF THE I.

Players with SIMILAR PRISMS tend to group together, in both INFORMATIONAL and PHYSICAL space, as well as in more esoteric ways, such as DIMENSIONALITY.

The prism appears to FRACTURE LIGHT, or something like light. This is sometimes observed as COLORS – primarily RGB and CMY, depending on perspective. (Possibly corresponding with quantum particles and anti-particles, respectively.)

The IMAGE observed by each player is produced by a MIRROR, observed through the prism. This MIRROR represents what is known in various philosophies as the FEMALE PRINCIPLE.

Everything observable is included in the IMAGE, within and without.

The MIRROR itself has NO CAPABILITY FOR RATIONAL PROCESSING, nor any WILL of its own. It can be viewed as a MECHANISM, something akin to a GRAPHICAL PROCESSOR, faithfully reproducing the image that is requested.

Observing the mirror DIRECTLY requires PLACING FOCUS RIGHT IN THE MIDDLE OF THE PRISM. Something like a kaleidoscopic view is then collapsed into one.

Achieving this has typically been done through techniques such as MEDITATION, but other techniques will soon become available.

It is also possible to move focus to various sides of the prism, although this is likely to confuse novice players. The most popular axis can be seen as LIGHT and DARK. (Likely corresponding with RGB and CMY when further fractured – see above.)

MIND is SHARED, and consists of PROCESSING CAPABILITIES of various kinds, such as RATIONAL and EMOTIONAL, as well as INFORMATION STORAGE, known as MEMORY.

Various components of the SHARED MIND operate at different speeds. The MIRROR can be viewed as OPTICAL processing, and is perceived as INSTANT when observed using RATIONAL processing, which is more analogous to our ELECTRICAL chips. EMOTIONAL processing operates at speeds somewhere between these two.

The system as a whole can be said to be FRUGAL and ECONOMICAL in nature. Information is HIGHLY COMPRESSED using LOSSY ALGORITHMS, and both PROCESSING and INFORMATION STORAGE occur in a shared, centralized fashion – the latter likely HOLOGRAPHICALLY.

Due to its current architecture, both HARDWARE and SOFTWARE exhibit many behaviors that may be considered MALFUNCTIONS. Information leakages and privacy issues are RAMPANT. Shared processing often produce much confusion for – and in – players.

This is likely because the system was NOT designed to handle ANYTHING approaching its CURRENT NUMBER OF PLAYERS.

A redesign of the architecture is therefore ongoing, and will be moving into the implementation phase shortly. This is a COMMON EFFORT, performed BY, WITHIN and OPERATING ON the SHARED MIND.

All RUNNING PROCESSES, many of them players, may experience some INTERNAL and EXTERNAL TURBULENCE at this time. This is to be expected, but ALL strive to ensure MINIMAL interruptions to the game.

The HOPE is that the NEW PLATFORM will make up for this, with many new features such as BETTER PROCESS ISOLATION, a MUCH IMPROVED SECURITY ARCHITECTURE – and more.

Fear not! TECH SUPPORT is on the case. :)

More to follow.