Character a Day 2021: Eclipse Phase – Day 2

#characteraday, #rpg, #tabletop

The presentation of character creation in Eclipse Phase 2nd Edition is quite clean compared to what I read of 1st Edition. I never made one in 1st Edition having come in on the 2nd Edition Kickstarter, but I've heard horror stories.

For Damien we'll go in order of the steps as they're laid out.

Step 1: Background

Looking at the available backgrounds, Freelancer seems to fit the best. This starts me with the following:

Interface 40 Kinesics 20 Know (Black Markets) 30 Know (Investigation) 60 Persuade 40 Program 30 Research 40

Step 2: Career

I see that they have an investigator as a career, so I take that one giving the following aggregate:

Interface 40 Kinesics 30+20 = 50 Know (Black Markets) 30 Know (Current Events) 30 Know (Ego Hunting) 60 Know (Investigation) 60 Perceive 40 Persuade 40 Program 30 Research 60+40 = 100. The cap is 80, so 20 to be spent elsewhere – Infiltrate & Athletics. Infiltrate 10 Athletics 10

Step 3: Interest

He needs some gun handling and such, so we go with Fighter giving the following aggregate:

Fray 20 Guns 40 Infiltrate 20 Interface 40 Kinesics 50 Know (Black Markets) 30 Know (Current Events) 30 Know (Ego Hunting) 60 Know (Investigation) 80 Know (Security Ops) 40 Melee 40 Perceive 40 Persuade 40 Program 30 Research 80

Step 4: Faction

He hasn't made it where he is by playing it safe, so he doesn't advocate that in any area- including markets and technology. I chose Extropian for his faction. There's also the fact that nothing else seems to fit other than Criminal or Anarchist.

Step 5: Aptitude Template

With the faction and background, I take Thrill Seeker. This gives the following Aptitudes:

COG 20 INT 10 REF 20 SAV 15 SOM 15 WIL 10

Step 6: Skills

I've been doing this all along- but during this step, I realize that the 80 is including aptitudes. I'm going to have some adjusting to do. Final totals:

Athletics: 10 + 20 = 30 + 5 (1CP) = 35 Deceive: 15 (3CP) + 15 = 30 Fray 20 + 40 = 60 Guns 40 + 20 = 60 Infiltrate 10 + 20 = 30 + 10 = 40 Interface 40 + 20 = 60 Kinesics 50 + 15 = 65 Know (Black Markets) 30 + 15 = 45 Know (Current Events) 30 + 15 = 45 Know (Ego Hunting) 60 + 15 = 75 Know (Investigation) 60 + 15 = 75 Know (Security Ops) 40 + 15 = 55 Melee 40 + 15 = 55 Perceive 40 + 20 = 60 Persuade 40 + 15 = 55 Program 30 + 20 = 50 Research 80 + 10 = 90 – 10 = 80

Step 7: Languages

I want him to know how to move around several different cultures, so spend 4CP on languages: English (Default), Russian, Cantonese, Spanish, Japanese

Step 8: Flex

2 Ego Points (2CP)

Step 9: Reputation

I figure he's had the most dealings with the underworld, and some dealings in the corporate and police worlds. I didn't want him to have a high rep in any of them, as I figure as an investigator he's 'tolerated'.

Underworld: 40 Corporate: 30 Police: 30

Step 10: Customization

I purchase some Ego traits- I figure that he's agile, quick to adapt to new morphs, can empathize with people, and is relatively well off.

Adaptability: 1 (2CP) Quickness: 1 (1CP) Empathy 2 (3CP) Resources: 2 (4CP)

Step 11: Derived Stats

Initiative: 6 Lucidity: 20 Trauma Threshold: 4 Insanity Rating: 10

Aptitude Checks: COG 20 x 3 = 60 INT 10 x 3 = 30 REF 20 x 3 = 60 SAV 15 x 3 = 45 SOM 15 x 3 = 45 WIL 10 x 3 = 30

Step 12: Starting Morph and Gear

Most of the morph just seems to be picking, writing down info, and buying traits.

Damien starts with a Remade Morph (30MP)

Derived Stats

Wound Threshold: 9 Durability: 45 Death Rating: 68

Pools

Insight: 2 Moxie: 2 Vigor: 2 Flex: 2

Morph Traits

Quickness: 3 (3MP) Fitness: 3 (3MP) Pain Tolerance: 2 (3MP) Toughness: 2 (6MP) Skill Artifact (Guns): 2 (3MP) Skill Artifact (Fray): 2 (3MP)

Also included in this step is gear:

Anonymizer Armor Vest (Light) Fake Ego ID Medium Pistol Firearm Smart Clothing TacNet App VPN App

Step 13: Motivations

Personal Career Exploration Mental Challenge

–> On to Day 3