Character a Day 2021: GURPS Transhuman Space – Day 3

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TL;DR

Having played GURPS for several years, I knew that it would be more than capable of making whatever I needed. I did this more as an exercise in seeing the character prospects from a different perspective, and because I'll be using material from GURPS Transhuman Space for my campaign.

Final Character

Background

Lena Denkova wanted to be a law enforcement officer all her life. It was her family profession, and she'd dreamed about it her entire life. Her father, uncle, and brother had filled her head with tales of their cases. When she finally got her shot, it was different than what she expected, but she adapted. She was good at her work, and very adept at identifying people by characteristics and behaviors rather than appearance. This made her a natural in the AIC (AI/Informorph Crime) Division, and she closed more cases than any other detective of her age. This obsession with her job was at the expense of her personal life, and she made few friends and more than her share of enemies. She was framed for taking money and killing a perp in her custody- a ludicrous charge that any that knew her would know was beyond the pale for her. She knew others that took money for 'favors' and took liberties with the line of the law, but it was abhorrent to her. Seeing how quickly her fellow officers believed the charges against her made her wish she'd followed her conscience when she saw the transgressions of her peers.

But it was too late for regrets- the trumped up charges would have resulted in taking her offline for centuries, if not her own RD. She needed time to figure out what happened. Though she felt like she was in a corner, she found out that she had friends that she didn't know she had, and one of them gave her the space she needed. Putting her sleeve in storage, she cast off-world to the frontiers into a clean sleeve. This would give her the chance to make her way back to the core- eventually- and solve her crime. She just had to hope her disappearance was clean enough so she wouldn't be tracked by someone as skilled as her in finding ego-jumpers. In the meantime, she had to make the money to migrate back to the core without raising an suspicions. And the only thing she knew was law- so she became an ego hunter, chasing down bounties in the badlands.

Character

Name: Lena Denkova Character Points: 300 pts Character Type: Bounty Hunter

Attributes

ST 11 (10) HP 11 (00) Speed 6.25 DX 14 (40) Per 15 (15) Move 6 IQ 12 (20) Will 12 (00) BL 24 HT 11 (10) FP 11 (00) DMG 1d-1/1d+1

Total Attributes: 95

Advantages

Combat Reflexes (15) Bioshell (41) Ghost Mind Emulation (17)

Total Advantages: 73

Disadvantages

Secret: Death (-30) Code of Honor: Police (-15) Obsession: Prove her Innocence (-10)

Total Disadvantages: -55

Quirks

Sensitive about being called a liar -1 Always inclined to help those in need -1 Stays away from drugs and drink -1

Skills

Acrobatics (DX/Hard) – 14 (4) Acting (IQ/Average) – 10 (1) Area Knowledge (Core/US/Chicago) (IQ/Easy) – 12 (1) Area Knowledge (Antliae VI) (IQ/Easy) – 12 (1) Armory/TL11 (Small Arms) (IQ/Average) – 11 (1) Beam Weapons/TL11 (Pistol/Laser) (DX/Easy) – 15 (2) Body Language (Per/Average) – 16 (4) Carousing (HT/Easy) – 11 (1) Climbing (DX/Average) – 14 (2) Computer Operations (IQ/Easy) – 12 (1) Criminology (IQ/Average) – 12 (2) Current Affairs/TL (IQ/Easy) – 12 (1) Detect Lies (Per/Hard) – 15 (4) Diplomacy (IQ/Hard) – 10 (1) Driving/TL11 (DX/Average) – 14 (2) Fast Draw (DX/Easy) – 15 (2) First Aid/TL11 (IQ/Easy) – 12 (1) Forensics/TL11 (IQ/Hard) – 11 (2) Guns/TL11 (Pistol) (DX/Easy) – 15 (2) Guns/TL11 (Shotgun) (DX/Easy) – 14 (1) Guns/TL11 (Rifle) (DX/Easy) – 15 (2) Interrogation (IQ/Average) – 12 (2) Intimidation (Will/Average) – 11 (1) Judo (DX/Hard) – 16 (12) Jumping (DX/Easy) – 14 (1) Karate (DX/Hard) – 14 (4) Knot Tying (DX/Easy) – 14 (1) Law (IQ/Hard) – 10 (1) Leadership (IQ/Average) – 12 (2) Lockpicking/TL11 (IQ/Average) – 11 (1) Melee Weapon (Knife) (DX/Easy) – 15 (2) Navigation/TL11 (IQ/Average) – 11 (1) Observation (Per/Average) – 15 (2) Research/TL11 (IQ/Average) – 12 (2) Riding (Horse) (DX/Average) – 14 (2) Running (HT/Average) – 11 (2) Search (Per/Average) – 15 (2) Shadowing (IQ/Average) – 12 (2) Stealth (DX/Average) – 14 (2) Streetwise (IQ/Average) – 12 (2) Survival (Per/Average) – 14 (1) Swimming (HT/Easy) – 12 (2) Thrown Weapons (Knife) (DX/Easy) – 14 (1) Tracking (Per/Average) – 15 (2) Urban Survival (Per/Average) – 14 (2)

Total Skills: 90

Cybernetics

Accelerated Reflexes: 1 (85) Damage Control: Hard to Kill (5) Optic Readout (5) Neural HUD (5)

Total Cybernetics: 100