I did a post a few weeks back exploring what people mean when they talk about genre. For many, the word “genre” is synonymous with speculative fiction (and, often, the specific subgenres of speculative fiction that focus on technology, magic, or plot over the language and characters).
The truth is, though, that genre is simply a synonym for category. Every story—or, for that matter, every written work—can be assigned at least one genre label. There are also quite a few realistic subgenres, if not quite the proliferation of them that exists on the speculative side. And, just like speculative genres, these realistic genres and subgenres have their own sets of tropes and conventions that writers can follow or subvert as it suits their stories’ needs.
There are times ideas spring into your brain faster than you can get them on paper, but even the most prolific writer sometimes feels the frustration of staring at a blank page waiting for words that don’t want to come.
I’ve read several short story advice books that give the mildly infurating solution to “just start writing,” which is kind of like telling a lost traveler how great the subway is but not how to find the station. If I knew how to just start writing, I would already be doing it.
To be fair, I get what these writers are saying. Once you start putting words down, they build on each other sentence after sentence until you find that flow that carries you through to the end. The question is how to unlock those crucial first words to open the door for the story you want to tell.
Last week’s post looked at the big-picture worldbuilding in the Wheel of Time: the magic system, the language, and how Robert Jordan established the physical and temporal reality. But every good worldbuilder knows reality is a product of specificity. You need to have rules for your world (and follow them), but the details you include are what bring the world to life.
Of course, in a world this size, there are a lot of details. In this post, I’ll focus on the ones that I see as the most distinctively Wheel of Time and the most interesting from a worldbuilding perspective.
(As with part 1, this post contains some spoilers for Wheel of Time books 1-7, so if you want to avoid those it’s best to stop reading now).
The Wheel of Time series was my introduction to epic fantasy as a child, and the first invented world I really sunk my teeth into when I decided to start building my own. Coming back to it as an adult always feels a bit like returning home.
Of course, re-reading it as an adult, I can also understand the common critiques about the series. Regardless of whether you enjoy the story or not, though, there is no arguing that Robert Jordan was a master worldbuilder, in my opinion on the same level as Tolkien. The bulk of this worldbuilding happens in the first half of the series (books 1-7), and if you’re thinking “how the hell can it take someone 7 books to build a world?”—well, that’s the scope of the lands and history that serve as the foundation for the story.
(Note: Thar be spoilers up ahead. If you haven’t read the first 7 books of Wheel of Time and care about such things, probably best to skip this post).
Read this if you like: Vernor Vinge, unique worldbuilding, interpersonal and political intrigue
tl;dr summary: Far future humans living inside giant space creatures navigate personal and political upheaval in their aim to live more symbiotically with their host.
“Hero” is one of those words that packs a lot of punch (no pun intended). Everyone understands it to mean the same basic thing: someone who’s admired for their qualities or achievements. But different people can have very different ideas about what actions or people they’d consider heroic, and just what promotes a figure to hero status within a society tells you as much about that culture’s values and perspective as it does about the hero themselves.
Hero also has multiple meanings in a literary sense. It can mean, among other things:
A character, often in mythology or folklore, who has superhuman qualities or a semidivine origin, and whose exploits or adventures are the subject of legends, epics, or myths.
The primary male character in a narrative, typically one who is identified with good qualities in a good vs. evil conflict.
The primary character in a narrative with whom the reader is intended to sympathize; synonymous with protagonist.
Writing great stories is all well and good, but for most writers that’s just the first step. What we really want is to have other people read them, and if you’d like that audience to go beyond your friends and family, odds are that will mean sending work to journals.
The process of submitting can be intimidating and confusing when you’re first starting to send work out, but it’s not actually complicated or difficult. If you’ve never submitted work before, this step-by-step guide will tell you everything you need to know. I’ve also included some links to resources that can be helpful for newbies and experienced submitters alike.
Unlike Tolkien, Gene Roddenberry didn’t set out to write languages when he created the Star Trek universe. In fact, it was linguist Marc Okrand, not Roddenberry, who did most of the heavy lifting for the best-known Trek conlangs, Vulcan and Klingon, both of which made their on-screen debuts more than a decade after the original Star Trek series was already off the air (Vulcan in 1982’s Wrath of Khan and Klingon in 1984’s The Search For Spock).
While these are the only two official, fleshed-out conlangs in the Star Trek universe, it’s become a fertile breeding ground for linguistic experiments and creations. Snippets of Ferengi, Bajoran, Romulan, and some two dozen other languages have made appearances in Star Trek episodes in either spoken or written form, making the universe a great one for aspiring conlangers to study.
Read this if you like: Time travel sci-fi, Afro-horror, Beloved by Toni Morrison, Doomsday Book series by Connie Willis
tl;dr summary: Modern black woman is pulled back in time to save her slaveholding ancestor.
I wrote a post a couple of weeks back about the skills you need to freelance, and honing those will certainly help you to succeed when you start a freelance career. Writing that post got me thinking about some other things that either helped me when I was starting out, or that I learned along the way and wish I’d known from the beginning.
Just for some context, I started freelancing mid-way through 2015. I’ve been doing it full-time ever since and it’s currently my only gig (though that hasn’t been the case the entire time). In those 7-ish years I’ve definitely made my share of mistakes and taken on some clients who were walking red flags in hindsight. Some of those missteps I think are an unavoidable part of venturing out as linguistic mercenary into the wild world of words for pay, but hopefully these tips can help other new freelancers make the transition a bit more smoothly.