I’m currently reading Muraski Shikibu’s The Tale of Genji—or the first volume of it, at least, which I think is probably where I’ll stop for the time being, considering the burgeoning height of my TBR stack.
For those unfamiliar with it, The Tale of Genji is often cited as the world’s first novel, written in the 11th century by a Japanese noblewoman. Its main value for modern historians is its depiction of court life during the Heian period of Japan, as the events in the book are thought to have been based very closely on Murasaki’s real-life experiences as a lady-in-waiting.
While it’s called the first novel, The Tale of Genji doesn’t completely hold to what modern readers would expect from the form. It does have characters who recur throughout, and the primary protagonist (Hikaru Genji, son of Emperor Kiritsubo) does age, grow, and change over the course of the plot. I’m using the term “plot” loosely here, though, because the book doesn’t have the tight cause-and-effect type of forward momentum we expect from novels today. Instead, it has more the feel of an episodic TV show—there are threads that run across multiple chapters, but the arc is more a series of humps than an overarching narrative. Other essential features of storytelling today are used, but in a way that modern novelists (and readers) would look askance at, like its cast of roughly 400 characters. Comparing it to modern novels is an intriguing study in how the form has developed over the centuries.
A lot of the mythological and fantasy creatures that have endured in cultural awareness are European in origin—things like fairies, elves, dwarfs, mermaids, or ancient Greek mythological creatures like gorgons, sirens, harpies, or cyclopes.
Using these familiar creatures in your fiction has advantages. Your readers have likely already heard of them, in some form, so they come into the story with some background and details already in mind and you don’t have to provide as much description or explanation in the text.
That pre-knowledge can also be a kind of baggage, though, and could limit your creative freedom to use the beings the way that best suits the story. They can also run the danger of reading as cliché or referential.
And the truth is—these European-derived critters are just the tip of the iceberg. There are tons of other mythical and supernatural beings from all corners of the world and all eras of history.
I adore Star Trek. But one common (and fair) critique of the series is the fact that most of its alien characters are really just humans in a mask—and not just on a physical level. Many of the aliens in Star Trek generally act and think the exact same way that people do, and it’s far from the only universe that’s guilty of this. Star Wars has more weird-looking aliens, but a lot of them are still functionally humans. The Mon Calamari look like squids, for example, but they use the same spaceship controls and don’t seem to have issues breathing air.
I use a lot of non-human characters in my stories, so this question of what makes them truly feel like a distinct being—and not just a human in an alien suit—has been at the front of my mind lately. The key, I think, is ultimately in the worldbuilding. The writer has thought through the environment and culture these beings would live in, and that is reflected in how they look and act. This makes the details of their appearance or behavior feel purposeful, like they’re driven by an in-world logic.
Just about every culture has its share of monsters, and whether they’re slain by a hero or said to be still haunting the deepest, darkest, children-shouldn’t-go-there-iest parts of their landscape, these creatures can be excellent fodder for the storytelling imagination.
Part of my mission during my recent deep dive into world mythologies was to learn more about some of these lesser-known cryptids, critters, and beasties. Here are some of the ones that most tickled my fancy.
High fantasy has a long-standing tradition of borrowing from myth and religion, and anyone with even a surface knowledge of world mythology will see that right away reading Wheel of Time. I think I noticed some of this even when I read the books as a kid, but my current re-read coincides with a deep dive on world mythologies, making the familiar names and concepts stand out even more vividly than on my past reads through the series.
(Note: Thar be Wheel of Time book spoilers ahead—if you haven’t read the whole series and care about such things, probably best to stop reading now)
Last week’s post looked at the big-picture worldbuilding in the Wheel of Time: the magic system, the language, and how Robert Jordan established the physical and temporal reality. But every good worldbuilder knows reality is a product of specificity. You need to have rules for your world (and follow them), but the details you include are what bring the world to life.
Of course, in a world this size, there are a lot of details. In this post, I’ll focus on the ones that I see as the most distinctively Wheel of Time and the most interesting from a worldbuilding perspective.
(As with part 1, this post contains some spoilers for Wheel of Time books 1-7, so if you want to avoid those it’s best to stop reading now).
The Wheel of Time series was my introduction to epic fantasy as a child, and the first invented world I really sunk my teeth into when I decided to start building my own. Coming back to it as an adult always feels a bit like returning home.
Of course, re-reading it as an adult, I can also understand the common critiques about the series. Regardless of whether you enjoy the story or not, though, there is no arguing that Robert Jordan was a master worldbuilder, in my opinion on the same level as Tolkien. The bulk of this worldbuilding happens in the first half of the series (books 1-7), and if you’re thinking “how the hell can it take someone 7 books to build a world?”—well, that’s the scope of the lands and history that serve as the foundation for the story.
(Note: Thar be spoilers up ahead. If you haven’t read the first 7 books of Wheel of Time and care about such things, probably best to skip this post).
Read this if you like: Vernor Vinge, unique worldbuilding, interpersonal and political intrigue
tl;dr summary: Far future humans living inside giant space creatures navigate personal and political upheaval in their aim to live more symbiotically with their host.
One of my favorite things about Jordan Peele’s movies as a whole is that they don’t fit neatly into any genre box. A big reason for this is Peele’s worldbuilding style and prowess. His films take place in worlds that are just slant of reality: normal on the surface, but with one strange, horrifying difference lurking below—quite literally, in the case of Us, and metaphorically in his debut Get Out. It’s a similar thought experiment model that underpins many episodes of Twilight Zone, and it makes sense that Peele is at the helm of that reboot.
(Note: Thar be spoilers past this point. If you haven’t seen Nope and care about such things, probably best to stop reading now.)