viewListes Lecture UX Design
Design Général
The design of everyday things
Livre important et historique qui a installé des fondamentaux en conception de produit. Lien
100 Things Every Designer Needs to Know About
Le titre dit tout! Un super recueil de concepts/fondamentaux de design à bien connaître! Lien
Universal Principles of Design
Dans le même ordre d'idée! Lien
UX Design
Don’t make me think
Livre élémentaires sur l'utilisabilité Web. Ces principes de base sont facilement transposable au UX design de jeux vidéo. Lien
Seductive interaction design
Livre qui lâche un peu le côté fonctionnel/utilisabilité et met l'emphase sur l'aspect forme de la conception UX/UI. Souligne l'importance de faire des expériences utilisateur à la fois belle et amusante. Lien
Recherche
Vie Professionnelles
- 4. Lean UX
Just enough research
Make sense of any mess
Managing oneself
Rework
The war of art
The Law of Simplicity
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity by Alan Cooper
100 Things Every Designer Needs to Know About People by Susan Weinschenk
Creative Confidence
Featured Video Games
Desperate Housewives: The Game (Android & iOS)
Desperate Housewives: The Game is a narrative adventure game with simulation elements. I designed a few meta systems and streamlined the user experience.
Tetris (Android & iOS)
Tetris is (surprisingly) a touch adaptation on the classic puzzler. I had the opportunity to work, among others, on a dynamic achievement system.
- Job: UX and level design.
Rock Band Reloaded (iOS)
Rock Band Reloaded was the first foray of the series to a new support: the tablet. I adapted the original user experience and added features to expand the product value.
Other Video Games
-Beauty and the Beast: Perfect Match (Android/iOS): UX design
– Unannounced collectable card game port (PC): UX design
– Unannounced LEGO Augmented Reality Game (PC): UX and game design
– Cars Daredevil Garage (iOS): Game design
– Cupcake Carnival (Android/iOS): UX and level design
– Calling All Mixels (Android/Fire OS/iOS): UX and level design
– Surviving High School ‘11 (Feature Phone): UX and game design
– Bee Movie Game (PlayStation 2 and Xbox 360): Game and level design.
– Monsters VS Aliens: The Video Game (PC, PlayStation 2, PlayStation 3, Wii and Xbox 360): Game and level design.
– Bee Movie Game (PlayStation 2 and Xbox 360): Game and level design.
Podcasts
Poutine à deux
Poutine a deux is a show where I had casual conversations with game
developers while eating a delicious poutine.
Les jeux sont faits
Les jeux sont faits was a podcast where I covered the gaming news from a developer's perspective.
I saw this beauty at the BMW Museum in Munich. It was snapped with my Nikon FM, a 50mm f/1.4 lens on a roll of Ilford HP5 Plus.
#Photography
Taken near the Isar river in beautiful Munich. I used my Nikon FM with a 50mm f/1.4 lens and a roll of Ilford HP5 Plus.
#Photography
Taken in the Olympic Village of beautiful Munich. I used my Nikon FM with a 50mm f/1.4 lens and a roll of Ilford HP5 Plus.
#Photography
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In order to improve the thinking behind my design work, I decided to start UXTraining.com's UX Design Diploma. So far, I just went through a single evening of training, but I already appreciate this training's focus on processes, analysis and user research.
I can't wait to see the result of this undertaking in 6 months from now...
#ux
Taken in Vancouver. I used my Diana Mini with a roll of Lomography CN 400.
#Photography
Taken at Lighthouse Park, Vancouver. I used my Olympus 35 RC with Lomography CN 400 film.
#Photography
I'm Patrick, and I'm user experience designer with a strong background in game design. I also have a big passion for anything Nintendo, classic industrial design and pro wrestling!
Want to chat? You can contact me by email or LinkedIn!
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