Chuck Dee

writing

#rpg #gaming #writing #characteraday

I am very familiar with creating a character in Fate Core, but this seems to blend elements of Fate Core with Eclipse Phase, which is interesting. One thing to note- the references in Transhumanity's Fate are to Eclipse Phase 1st Edition, but they are easily found in the 2nd Edition books.

Name: Delia Kanzaki

Character Concept

The first step is to select a character concept from Eclipse Phase. In 2nd Edition, there's no list of Character Concepts, but I'd assume that they mean Career. For Del, I choose Covert Operator. Similarly for Background and Faction I choose Underclass and Criminal. Motivations, I have to think a bit about. She has real abandonment and trust issues, so I choose Find A Tribe and Stability. For her third, it's the one constant in her life- Survival. It's strange to see that none of these result in any mechanical teeth- they are just to flesh out the character.

Her codename is Intruder, representing the fact that she can get into places, but on another level, it represents the fact that she always feels like an outsider.

Firewall Phases

These are similar to Fate Core, except there are 4 instead of 3. The other interesting thing – no Aspects come out of this, unlike in Fate Core.

Phase One: How You Got Noticed

I already detailed this in her background.

The clan that Delia ran with dealt in black market stacks – the stacks of those abandoned during the TITAN crisis. Some of these were the source of an exigent virus, and Firewall put an agent, Kano Seiji, in place to find out the source of these stacks. Delia became close with the agent, never knowing who he was, and when Firewall extracted him, they forcibly extracted her also.

Phase Two: A Recent Mission

For this phase, I want to show that in a lot of her missions, there's no drama and no excitement. Just the stress of being undercover alone.

Similar to what Kano Seiji had done, Delia was put in place in a small scavenger gang because the problem of corrupted stacks had arisen again, and they wanted to know if this was truly an x-risk, or was it just a case of bad trips by the people harvesting the Egos. It turned out to be nothing, but it did stir up memories being there.

Phase Three: Crossing Paths

This is going to be a bit tricky, as I'm making Del up alone. For the first one, I make the obvious choice of meeting her first contact again.

Meeting Kano again brought those same memories of her life before to the forefront. This mission was an active infiltration of a corporate entity to remove data from their possession of a particular gatecrashing exploration. The mission went to spec, but the memories surfaced jeopardized that ending. Kano helped Delia work through her memories in order to get the mission accomplished, and they grew closer as a result.

Phase Four: Crossing Paths Again

Seeing that a lot of Del's life is patterns and repetition, I choose to lean into that.

Undercover in an underground fighting ring, Delia found herself outed by the hacker she'd been sent to find and silence. One of the fighters, Makov Rizova, stepped in to help her turn the tables on the hacker, finishing her mission. In return, she did what Kano had done for her- extracted Rizova from his forcible indentured servitude in the underground.

Making Ego Aspects

In this phase of character creation, we go through the normal High Concept and Trouble, and add two aspects instead of three.

Her high concept is that she is a Talented Infiltrator from a Troubled Background. Her trouble relates to her trust and abandonment issues, i.e. It's Hard To Let Go of the Past. Her training on the streets and under her Oyabun showed her that My Body Is A Weapon, and because of the difficult circumstances of her upbringing, I Have Learned to Adapt

Skills

There are two options for Skill Pyramids or the option to spend 25 points freely. I choose the Deep Focus Pyramid.

Great (+4): Fight, Infiltrate Good (+3): Athletics, Notice Fair (+2): Shoot, InfoSec, Investigate Average (+1): Deceive, Cover, Rapport, Will, Somatics

Morph

I want her to still be in her natal sleeve, but with upgrades to it. I take a look at the Ghost Sleeve, and take some of the upgrades for the Flat sleeve, paying the price of the Ghost.

Type: Biomorph, Flat, Augmented Aspects: 100% pure old-fashioned home-grown, Black market augments Traits: Essential Biomorph Traits (Cortical Stack, Mesh Inserts) Stunts: Stealth, Reflex Boosters Durability: Good (+3) Stress Boxes: 4 Refresh Cost: 1

Stunts

1 Refresh is spent on the Morph, leaving 5. I spend 3 on Ego Stunts, reflecting the fact that she is an agile infiltrator.

By My Hand, Set the World in Motion: Through a combination of speed, dexterity, and uncanny timing, you always have a path forward. In a static environment, this means that you are capable of crazy parkour-like movement to get almost anywhere that could be physically accessed. In a more fluid environment you are impossible to pin down or fence in, as you’ll always find the gap. Mental Blueprint: You’re highly skilled at visualizing the whole of a target based on just a part of it. When casing a location, you receive a +2 on Infiltration rolls to create an advantage. Silent Takedown: You're skilled at taking down opponents giving them no chance to respond. When you can surprise an enemy or attack from a place of hiding, with a successful attack, you create a boost. If you succeed with style, you get to invoke that boost for free twice.

This leaves her with 2 Refresh.

Muse

When her Mesh was implanted and her Muse installed, it gave her a sense of security. This was someone that would never leave her, and so she named it Kaneko – her only memory of her brother being his name.

Investigate: Average (+1) InfoSec: Fair (+2) Stress Boxes: 2

And with that, Del is done.

–> On to Day 3

#rpg #gaming #writing #characteraday

Transhumanity's Fate is an excellent resource for using Eclipse Phase in Fate. Continuing with the transhuman theme, I wanted to make a character using this, as the game I'll be running will probably be Fate based (though Gumshoe is still in the running).

Character Idea

Name: Delia Kanzaki

Background

Delia never knew her parents, and her only sibling was a fading memory. Left to fend for herself at a young age, she had to quickly learn how to navigate the streets. She saw early on what happened to girls on the street, so she took the androgynous name 'Del', hiding her gender. She learned about the criminal underground doing odd jobs among the other young boys in the 'Bottom', the literal representation of what her neighborhood was- the place where you had fallen as far as you were able to and still be on this side of the dirt. As she grew older, she realized that she would not be able to hide for much longer as her features softened, while the boys she worked alongside grew harder, and ingratiated herself to someone that she thought would protect her, trying to manipulate herself into a place where she would have options. Less than successful, she found herself close to being sold into slavery to one of the many houses, but was instead bought by one of the other oyabun that she worked for on occassion. What he saw in her, she never found out, but he invested a lot of effort and money into seeing her trained, and her sleeve upgraded. Before he could make use of her, she witnessed his death at the hands of interlopers. She tried to intervene, but was overmatched and defeated. Instead of the death that she expected, however, this was the start of her new life. Her oyabun traded in illicit stacks, and a firewall cell had infiltrated his organization in order to bring it down. One of the agents that she'd worked alongside had vouched for her, and she was brought into the cell.

–> On To Day 2

#rpg #gaming #writing

TL;DR

This was a lot less painful than others have implied. The math was pretty simple, the rules straightforward. There were a couple of places that I messed up, but they were pretty obvious in retrospect, and easily corrected. I'm pretty sure the character is correctly done, and it is spot on with the background I originally conceived.

Final Character

General Info

Name: Damien Kinnear Background: Freelancer Career: Investigator Interest: Fighter Faction: Extropian Aptitude: Thrill-Seeker Languages: English, Russian, Cantonese, Spanish, Japanese Current Morph: Remade

Background

Damien Kinnear was a private investigator- he considered himself a good one, able to find things that others overlooked or missed, constructing narratives that led to results for his clients. So, when he received a call from a wealthy client asking him to find a sensitive package, he was not suspicious of the motives behind the ask. Unfortunately (or Fortunately depending on your outlook) his assignment was a smokescreen for a Firewall cell. The person he'd been asked to track down was had been co-opted by a nanovirus, and was actually a ticking timebomb. It was hoped that Kinnear's probing would draw the attention of the entity that had infected him, and indeed it did. But everything went sideways, and the cell had to bring Kinnear in for true. And once you're in, there's no way out.

The threat of the X-Risks, the nature of Firewall- it appealed to Kinnear's sensibilities. The chance to get off Earth? To explore and find things that are threats to the human race? That was tailor made for him. He wasn't an investigator for the money, but the challenge. And this was more of a challenge than anything he'd ever been presented with.

Ego Stats

Aptitudes

Cognition (COG): 20 Intuition (INT): 10 Reflexes (REF): 20 Savvy (SAV): 15 Somatics (SOM): 15 Willpower (WIL): 10

Aptitude Checks

COG: 60 INT: 30 REF: 60 SAV: 45 SOM: 45 WIL: 30

Skills

Athletics: 35 Deceive: 30 Fray: 60 Guns: 60 Infiltrate: 40 Interface: 60 Kinesics: 65 Know (Black Markets): 45 Know (Current Events): 45 Know (Ego Hunting): 75 Know (Investigation): 75 Know (Security Ops): 55 Melee: 55 Perceive: 60 Persuade: 55 Program: 50 Research: 80

Derived Stats

Initiative: 6 Lucidity: 20 Trauma Threshold: 4 Insanity Rating: 10 Flex: 2

Reputation

Underworld: 50 Corporate: 25 Police: 25

Ego Traits

Adaptability: 1 Quickness: 1 Empathy: 2 Resources: 2

Motivations

  • Personal Career
  • Exploration
  • Mental Challenge

Morph Stats

Derived Stats

Wound Threshold: 9 Durability: 45 Death Rating: 68

Pools

Insight: 2 Moxie: 2 Vigor: 2 Flex: 2

Morph Traits

Quickness: 3 Fitness: 3 Pain Tolerance: 2 Toughness: 2 Skill Artifact (Guns): 2 Skill Artifact (Fray): 2

Gear

  • Anonymizer
  • Armor Vest (Light)
  • Fake Ego ID
  • Medium Pistol Firearm
  • Smart Clothing
  • TacNet App
  • VPN App

Discuss...