John says

@joKingMob on twitter

Welcome back to the Situationist Autumn Mega-Game of War!

As ever, check out the board here then enjoy the rest of the report.

I will edit this soon to add a video, but the turn order is important.

Turn Order for turn 21, Next Turn

Count Guibert Umbrella Corps House of Haltwhistle Southern Snowcones The Eyeballs The Rabble Ragnar the Fearless Michiel de Ruyter

Deadline

Get the moves in by 26th November

Welcome back to the Situationist Autumn Mega-Game of War!

As ever, check out the board here then enjoy the rest of the report.

I will edit this soon to add a video, but the turn order is important.

Order for Turn 20

This is the order for the turn you're currently playing!

House of Haltwhistle Count Guibert Umbrella Corps Ragnar the Fearless The Eyeballs Southern Snowcones The Rabble Michiel de Ruyter

There is a known turn order for the 2 turns after this as well. But turn 23 and 24 are going to be random, as there was no turn order in turn 1 and 2 of the game.

Name those arsenals!

To make it easier to refer to areas of the board, I'd like to request that players give names to their remaining arsenals (and those you've lost so far, if you'd like).

Particularly this is relevant for Michiel De Ruyter whose central arsenal does look like it will be quite important to the game sooner rather than later.

Next turn ends 12th November!

I strongly recommend that all players send communiques to each other in this turn, to at least sound out where they're at.

Welcome back to the Situationist Autumn Mega-Game of War!

I will edit this soon to add a video, but the turn order is important

Order for Turn 19

This is the order for the turn you're currently playing!

Ragnar the Fearless House of Haltwhistle The Eyeballs Count Guibert Umbrella Corps Southern Snowcones The Rabble Michiel de Ruyter

Next turn ends 6th November!

Get the moves in, it's heating up!

Welcome back to the Situationist Autumn Mega-Game of War!

Following from the success of last week, the bulk of the report is a video I recorded of me reviewing the current board: here is the video.

The important stuff is in there, check it out.

Order for Turn 18

This is the order for the turn you're currently playing!

Southern Snowcones Count Guibert The Rabble Umbrella Corps Ragnar the Fearless House of Haltwhistle The Eyeballs Michiel de Ruyter

Next turn ends 29th October!

Get the moves in, it's heating up!

Welcome back to the Situationist Autumn Mega-Game of War!

This time we're trying something new, the bulk of the report is a video I recorded of me reviewing the current board: here is the video.

The important stuff is in there, check it out.

Order for Turn 17

This is the order for the turn you're currently playing!

Ragnar Rabble Eyeballs Count Guibert Southern Snowcones House of Haltwhistle Michiel de Ruyter Umbrella Corps

Next turn ends 22nd October!

Get the moves in, I predict a pretty spicy review!

You are cordially invited to play a new imitation game! Alan Turing’s imitation game was a way to explore the difference between humans and machines. This game is a way to explore the difference between collective and individual communication. It’s an online chat game with real people, mediated by some new technology. Sign up to play here!

invite pic The invitation is just inside this swirling ball of light, just reach out and grab it.

How does one play?

The players are assigned to play either as groups or individuals. They join different discord servers (or element groups for the open source purists), and on there are channels they use to communicate with the other servers/groups using a tool called SpaceTube (it’s a tube that connects spaces together). The players have a week to talk to the other servers to put together a guess as to whether the channels they’re talking to represent individuals or groups.

If you're in a group, your group has to convince the other players you're one individual. If you're one individual, you want to convince the other players you're a group.

You do this by sending messages to the other players without leaving your discord server/element group. This is the magical new technology part.

After a week, I'll collect guesses from all the players about the nature of the other teams and reveal who was right and who was wrong.

Each teams gets 1 point for every correct guess they make about other players and 1 point for every incorrect guess made about them.

A very special prize goes to the winner(s)!

And how do I play?

Put your email address in the sign-up form, and I’ll contact you when there’s enough people to start the game.

On the form you can say whether you’d prefer to use discord or element, and whether you’d like to play by yourself or in a group. And there’s even a little extra space at the end if you want to ask some questions.

It’ll be fun! Click and fill it in! Go for it!

Here's the link again, you don't even have to read up the page!

game feel This is how incredible playing the game feels.

Why does this game exist?

I’m the developer of SpaceTube, the tool enabling the group to group communication, and I want to explore its potential uses. I need people to use it and talk to me about how they found it. The idea is that using a game, people can find the edges of what’s there and what could be there in the future.

To be a little earnest for a moment, we’re going to need some form of collective intelligence to make it through the current challenges facing our societies and the hope is that this tool can make that easier to create.

If you're interested in using SpaceTube outside of the game, let me know, I’d love to assist you in doing that. You can contact me using the end of the sign-up form, or you can message me directly over matrix here: @john:spacetu.be

See you soon!

Welcome back to the report on the game of war. This is where I chronicle the happenings each week of the Situationist Summer Autumn Mega-Game, the game of war.

This week we have some combat, and the CATACYLSM!!!

And as ever you can check out the board here to see the current state of play.

The turn order for 12

Count Guibert House of Haltwhistle The Rabble Southern Snowcones The Eyeballs Michiel de Ruyter Ragnar the Fearless Umbrella Corps

Combat

Umbrella Corps proceeded to take apart the leaderless piss artists, the southen snowcones.

The House of Haltwhistle continued to attack the eyeballs.

Michiel de Ruyter has instigated the first retreat!

CATACYLSM

We enter the next phase of the game. Summer is over. This is now the Autumn Situationist Game of War. Those in the corners are now in the centre, those at the centre are now in the corners.

The turn order system has also changed.

From now, the turn order will be the reverse of the previous 12 turns. So turn 13's order will be the reverse of turn 12, turn 14 will be the reverse of turn 11, turn 15 will be the reverse of turn 10 and so on.

The turn order of 13 will be:

Umbrella Corps Ragnar the Fearless Michiel de Ruyter The Eyeballs Southern Snowcones The Rabble House of Haltwhistle Count Guibert

Next turn ends 24th September

See you all post-cataclysm!

Welcome back to the report on the game of war. This is where I chronicle the happenings each week of the Situationist Summer Mega-Game, the game of war.

We're getting into Autumn soon, so maybe the game will need to change names. But for this week, we're still feeling the heat! And quite a lot of heat to get through..

This week we are digesting turns 9, 10 and 11 together! Extremely eventful, we have 3 arsenal destructions and a lot of fighting.

And as ever you can check out the board here to see the current state of the war!

Turn 9

The order of play for turn 9 was

  1. Rabble
  2. Umbrella Corps
  3. Ragnar
  4. House of Haltwhistle
  5. Eyeballs
  6. Michiel de Ruyter
  7. Southern Snowcones
  8. Count Guibert

The Eyeballs destroyed one of the Southern Snowcones arsenals.

brown soldiers The Eyeball soldiers on the attack

The Snowcones didn't submit a move, as their leader committed piss-icide. An honourable tradition amongst the Southern Snowcones. His bladder exploded and took out the rest of the leaders of the Southern Snowcones.

piss-icide Horrifying yellow explosion was seen and heard for miles

But who knows if it's the last we'll see of His Pissfulness? They say that which pisses eternal may not forever lie...a haunting odour lingers in the nose for quite some time...

Turn 10

The order of play was:

House of Haltwhistle Southern Snowcones Michiel de Ruyter Umbrellas Rabble Count guibert Eyeballs Ragnar

House of Haltwhistle continued their mopping up operation, killing another unlucky Eyeball infantryman.

The rest of the factions used the turn to get into position for a very dramatic next turn...

Turn 11

The order of play was:

Michiel de Ruyter House of Haltwhistle Rabble Southern Snowcones Eyeballs Count guibert Umbrellas Ragnar

Count Guibert lost an arsenal to Ragnar's lonely solider, who'd been making his way over to the undefended zone for most of the game thus far. And now that he's made it, what next? He has time to ponder for sure. Is a goal achieved a purpose undone?

green viking tent A solitary viking arrives at the arsenal tent

The Southern Snowcones lost their second arsenal to the ruthless efficiency of the Umbrella Corps, meaning their troops are going to start drifting away from next turn. Luckily they are still supplied by the House of Haltwhistle so if the Piss Lord ever returns, he still has a chance to wreak his smelly revenge.

umbrella corps A member of the Umbrella Corps executive team concludes the disassembly of the arsenal

House of Haltwhistle won the dice roll and attacked the Eyeballs cavalry before it could attack them.

Michiel de Ruyter continues his harrying of the Rabble.

This is the first week that EVERY PLAYER was involved in some form of combat! As warmaster I couldn't be more pleased! So I'm giving every player the following medal:

good job killing each other Nice job on killing each other guys

Next turn as normal, then a short break

Turn 12 deadline is this Sunday, 10th September.

After the end of the turn this week there'll be a week off. The war master is going to Marrakesh to learn of new techniques of combat. So you have a week to contemplate your strategies, maybe rethink which alliances have been most fruitful so far, and which you can dispense with for good. Communiques will still be forwarded during the break.

Turn 13 deadline is 24th September.

Good luck!

Welcome back to the report on the game of war. This is where I chronicle the happenings each week of the Situationist Summer Mega-Game, the game of war.

This week we have our first alliance dissolution, some combat, and a medal to give out!

And as ever you can check out the board here to see the current state of play.

The Order of Battle

The turn order was:

Umbrella Corps Michiel de Ruyter House of Haltwhistle Southern Snowcones Count Guibert Eyeballs Rabble Ragnar

The wolves of Haltwhistle made their first kill on the hunt, before the eyeballs could reinforce their troop. But it wouldn't have made a difference anyway, the wolf charge is too powerful.

wolf on the hunt The wolves in motion on the hunt

The House of Haltwhistle and the Eyeballs have been approached for comment.

DISSOLUTION!!

The alliance between the House of Haltwhistle and the Rabble is no more! The House of Haltwhistle has officially terminated the concordat.

Both sides have been approached for comment.

Special Award for Innovation

However it isn't all bad for the Eyeballs, I noticed something very interesting in their move this week that I'd like to draw attention to.

The Eyeballs's relay at square 929 (or S30) is relaying a supply line that comes from a relay which is relaying a supply line that comes from a relay which is relaying a supply line that comes from an arsenal, a nicely complicated state of affairs. Elegant use of the board guys! (And some note that the Rabble is helping with this as well)

eyeballs labs Inside Eyeballs Labs where this innovation was dreamt up

Next turn, get those moves in for 20th August at 10pm

And keep sending communiques and ideas back and forth.

See you next week!

Welcome back to the report on the game of war. This is where I chronicle the happenings each week of the Situationist Summer Mega-Game, the game of war.

This week we have a new alliance, some combat, a rule clarification and a very exciting reveal!

And as ever you can check out the board here to see the current state of play.

Rule Clarification

I realise that it hasn't been explained what happens when a player loses both arsenals.

If a player has no arsenals, both sources of supply having been lost, units will start to wonder what they're even fighting for. The units will start to wander from the board. The player must nominate a unit to lose each turn, or one will be decided randomly.

Update your strategy accordingly.

Let the blood flow

The turn order was:

Michiel de Ruyter The Eyeballs House of Haltwhistle Ragnar the Fearless Umbrella Corps The Rabble Count Guibert Southern Snowcones

Michiel once again used his early rising to his advantage, sending his cavalry after an infantry unit of the Rabble.

Michiel de Ruyter sent the following missive “The Rabble's unwillingness to fight cost them another platoon. Let this be a lesson, those who cower are those who die. March your horses home, Rabble, they won't save your arsenal.”

The Rabble commented “If I make it through the next couple of weeks it'll be a miracle”

Ragnar caught a break and arranged his infantry and cannon to catch the Southern Snowcones cavalry while they were reforming.

viking attack The viking horde just before attacking

Ragnar and his troops were overheard shouting “Skulls! Skulls for the skull throne!”

The Southern Snowcones have been approached for comment.

A new alliance in the South

Formed by a marriage between Michiel de Ruyter and the daughter of Lord and Lady Haltwhistle.

We were able to catch a glimpse of the happy couple in union.

goth and navy wedding Michiel and his bride looking elegant in the moonlight

What dogs of war are these?

As a reward for participating in the recent Meet The Players (report 7), the House of Haltwhistle has been granted the use of wolves instead of horses for their cavalary, which you can now see on the board.

The wolf cavalry should not affect your battle plans numerically, but guard yourself carefully against the howling fear of tooth and claw!

EXPERIMENTAL HARSH TURN DEADLINE

For this turn, only moves submitted BEFORE 22:00 on Sunday 13th August will be valid. This is to enable the board update and report to go out soon afterwards as I anticipate a busy Monday next week for me.

If you think you might be in danger of missing the deadline, I suggest taking 5 minutes now to submit your turn.

See you next week!