The Worldbuilding of Dune (part 1)
Dune is one of those books it’s effectively useless to review in a traditional sense. It doesn’t really matter to anyone if I like the book or not. It’s a classic, and it’s canon, and close to required reading for anyone who wants to write science fiction. I did my most recent re-read of Dune in this spirit—enjoying the story, sure, but trying to look beyond the story and see the underpinnings of Frank Herbert’s world and the way that he created it.
Because there's a lot to look at with this world, I've split the post into two parts. This first post will look at the physical aspects of the invented world of Dune, while the next will explore the culture.