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worldbuilding

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Book reviews Conlangs Folklore and Mythology Freelancing advice Publishing advice Worldbuilding analyses Writing advice Writing prompts and exercises Other sundry thoughts and musings

Book reviews

The Actual Star by Monica Byrne Afterparties by Anthony Veasna So Alien Clay by Adrian Tchaikovsky All That Was Asked by Vanessa MacLaren-Wray Before the Coffee Gets Cold by Toshikazu Kawaguchi Binary Star by Sarah Gerard Can You Sign My Tentacle? by Brandon O'Brien Chilling Effect by Valerie Valdez A Deepness in the Sky by Vernor Vinge Dune: Book vs. Movies The Dying of the Golden Day by Carrie Gessner The Fallen Odyssey by Corey McCullough Goddess of Filth by V. Castro The Guilty by Juan Villoro Hardboiled Wonderland and the End of the World by Haruki Murakami Herland and With Her in Ourland by Charlotte Perkins Gilman How to Carry Bigfoot Home by Chris Tarry Itzá by Rios de la Luz Kindred by Octavia E. Butler The Last Vanishing Man by Matthew Cheney Leech Girl Lives by Rick Claypool The Librarian (anthology) Maya's Notebook by Isabel Allende Orlando by Virginia Woolf Outside by Gustavo Bondoni The Princess Bride: Book vs. Movie The Raven Tower by Ann Leckie The Rust Maidens by Gwendolyn Kiste The Savage Detectives by Roberto Bolaño The Secret Book of Frida Kahlo by F.G. Haghenbeck Sister Suite by Christine Stroud Star Eater by Kerstin Hall Swarm Theory by Christine Rice Symbiosis by Nicky Drayden The Things We'll Never Have by Hilary Hauck This. This. This. Is. Love. Love. Love. by Jennifer Wortman Unsaid Things by Joanna Acevedo Waiting for the Miracle by Jason DeYoung Welcome to Nightvale by Joseph Fink & Jeffrey Cranor What It Might Feel Like to Hope by Dorene O'Brien Whiskey, Etc. by Sherrie Flick The Wizard's Homecoming by Elwin Cotman

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Conlangs

5 Star Trek Episodes Every Conlanger Should Watch A Brief Survey of Interesting Conlangs from Across History Grammatical Gender 101 for English-Speaking Conlangers Passive vs. Active Voice (+ Other Options for Conlangers) Tips for Using Other Languages in Fiction

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Folklore and Mythology

13 Fun Monsters from World Mythology that Haven't Been Written to Death Yet in Western Fiction 18 Nonbinary Deities from World Mythology 27 Cryptids and Monsters from the Americas The Epic of Gilgamesh Worldbuilding Analysis Harvest Gods from Around the World A Litany of Little Folk Mythology and Folklore Research Resources The Myths of the Maya On Adam and Eve, the Suspension of Disbelief, and the Power of Stories On Ghosts, Wraiths, Revenants, and Other Things that Linger On the Hero's (And Heroine's) Journey On the Pervasiveness of Dragons Wheel of Time: Myth Connections (And Potential Inspirations) for the Forsaken The World's Oldest Stories

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Freelance advice

3 Tips to Start a Successful Freelance Writing Career 7 Handy Things to Always Pack for Traveling Writers and Digital Nomads Must-Have Skills for a Freelance Writer (Other than Writing) On Career Progress as a Freelancer On Work/Life Balance as a Creative Human Why Slow Traveling is Better for Digital Nomads

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Publishing advice

3 Tips for Introverts to Make the Most of Writing Conferences, Conventions, and Book Festivals 7 Unique Lit Mags to Read and Send Your Stuff To 15 Journals with Guaranteed Feedback that Are Open Now (January 2024) 17 Publishers of Fiction Chapbooks 30 Publishers that Pay for Reprints 60ish Markets for Novellas and Long Short Stories Advice on Live Pitching From Agents, Editors, and Writers AWP 2024 Bookfair Discoveries How to Know When a Short Story Is Ready to Submit How to Submit Work to Journals Step-by-step How to Suss Out What a Journal Publishes When You Can't Read Their Back Issues How to Write Cover Letters for Fiction Submissions in 2023 Insights from Duotrope's Editor Interviews Let's Talk Rejections On Journal Acceptance Ratios, What They Mean, and Why They Matter Should You Self-Publish? Should You Submit to Contests? Why Do Editors Reject Stories and Poems?

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Worldbuilding analyses

Dune (part 1) Dune (part 2) The Epic of Gilgamesh Nope (Jordan Peele) Star Trek: Deep Space 9 (part 1) Star Trek: Deep Space 9 (part 2) Wheel of Time Books 1-7 (part 1) Wheel of Time Books 1-7 (part 2)

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Writing advice

3 Amateur Fiction Writer Mistakes (and How to Fix Them) 3 Tips to Write Better Dialogue 3 Ways to Learn More About Your Characters 5 Free Newsletters for Writers 6 Steps to DIY an MFA 9 POV Approaches for Fiction Writers Authentically Alien: What Makes a Non-Human Character Read as Truly Other? The Challenges of Writing Sports (and Tips for Dealing with Them) Creative Feedback: How to Give It Effectively (and Get the Most Out of It) Genres Explained Part 1: What Does Genre Even Mean, Anyway? Genres Explained Part 2: The Big List of Speculative Fiction Subgenres Genres Explained Part 3: The Many Shades of Realism Grammatical Gender 101 for English-Speaking Conlangers How to End a Story How to Focus a Story Using Orson Scott Card's MICE Quotient How to Know When a Short Story Is Ready to Submit How to Start a Writing Group Insights from 2023 Confluence Convention and Wildcat Lit Fest Insights from the In Your Write Mind Conference Literary Worldbuilding: Why You Need It (and How to Do It Right) On Formatting Dialogue On Found Fiction as a Storytelling Form On Ghosts, Wraiths, Revenants, and Other Things that Linger On High Body Counts, Horror Tropes, and the Fall of the House of Usher On the Hero's (And Heroine's) Journey On Worldbuilding Fairy Tale Style On Writing Food in Fiction Online Feedback Resources for Fiction Writers Passive vs. Active Voice (+ Other Options for Conlangers) Planning Tips for Choose-Your-Own Narratives Punk Subgenres 101 Simple Steps to Develop a Sustainable Writing Habit Tips for Using Other Languages in Fiction Tools to Help You Build a Writing Habit The Tricky Wicket of Writing Flash Speculative Fiction What Actually Is the Difference Between Science Fiction and Fantasy? What Makes a Character Three-Dimensional (And Do They Always Need to Be?) What's in a Name? When Characters Sleep (Perchance to Dream) Why Fiction Writers Should Watch Reality TV

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Writing prompts and exercises

3 Ways to Start a Story Everything's a Writing Prompt part 1: Board Games Everything's a Writing Prompt part 2: Everyday Objects Everything's a Writing Prompt part 3: The Grocery Store Everything's a Writing Prompt part 4: Traveling The 12 Prompts of Christmas (Everything's a Writing Prompt part 5) Everything's a Writing Prompt Part 6: Pets Everything's a Writing Prompt Part 7: TV Everything's a Writing Prompt Part 8: Cryptids and Monsters Everything's a Writing Prompt Part 9: Other Art Forms Everything's a Writing Prompt Part 10: Work

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Other sundry thoughts and musings

5 Star Trek Episodes Every Conlanger Should Watch A Brief Survey of Interesting Conlangs from Across History Every Zodiac Sign if They Were Alien Cultures from Star Trek Fun Finds from the International Cryptozoology Museum Just What Is a Cryptid, Anyway? On Becoming Human: The AI in Star Trek On Cats in Space On Ghosts and School Spirits On Killgrave, Preacher, and the Power of Suggestion On NaNoWriMo, Writing Goals, and Creative Productivity On Reading in a Second Language On the Cage in the Menagerie (or How a Failed Pilot Spawned a Franchise) On the Evolution of Captain Pike On Trills and Timelords

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High fantasy has a long-standing tradition of borrowing from myth and religion, and anyone with even a surface knowledge of world mythology will see that right away reading Wheel of Time. I think I noticed some of this even when I read the books as a kid, but my current re-read coincides with a deep dive on world mythologies, making the familiar names and concepts stand out even more vividly than on my past reads through the series.

(Note: Thar be Wheel of Time book spoilers ahead—if you haven’t read the whole series and care about such things, probably best to stop reading now)

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Last week’s post looked at the big-picture worldbuilding in the Wheel of Time: the magic system, the language, and how Robert Jordan established the physical and temporal reality. But every good worldbuilder knows reality is a product of specificity. You need to have rules for your world (and follow them), but the details you include are what bring the world to life.

Of course, in a world this size, there are a lot of details. In this post, I’ll focus on the ones that I see as the most distinctively Wheel of Time and the most interesting from a worldbuilding perspective.

(As with part 1, this post contains some spoilers for Wheel of Time books 1-7, so if you want to avoid those it’s best to stop reading now).

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The Wheel of Time series was my introduction to epic fantasy as a child, and the first invented world I really sunk my teeth into when I decided to start building my own. Coming back to it as an adult always feels a bit like returning home.

Of course, re-reading it as an adult, I can also understand the common critiques about the series. Regardless of whether you enjoy the story or not, though, there is no arguing that Robert Jordan was a master worldbuilder, in my opinion on the same level as Tolkien. The bulk of this worldbuilding happens in the first half of the series (books 1-7), and if you’re thinking “how the hell can it take someone 7 books to build a world?”—well, that’s the scope of the lands and history that serve as the foundation for the story.

(Note: Thar be spoilers up ahead. If you haven’t read the first 7 books of Wheel of Time and care about such things, probably best to skip this post).

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Nicky Drayden 313 pages Harper Voyager (2021)

Read this if you like: Vernor Vinge, unique worldbuilding, interpersonal and political intrigue tl;dr summary: Far future humans living inside giant space creatures navigate personal and political upheaval in their aim to live more symbiotically with their host.

See the book on Bookshop

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One of my favorite things about Jordan Peele’s movies as a whole is that they don’t fit neatly into any genre box. A big reason for this is Peele’s worldbuilding style and prowess. His films take place in worlds that are just slant of reality: normal on the surface, but with one strange, horrifying difference lurking below—quite literally, in the case of Us, and metaphorically in his debut Get Out. It’s a similar thought experiment model that underpins many episodes of Twilight Zone, and it makes sense that Peele is at the helm of that reboot.

(Note: Thar be spoilers past this point. If you haven’t seen Nope and care about such things, probably best to stop reading now.)

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In English, linguistic gender and natural gender are the same thing. Words aren’t masculine or feminine—the people or things they represent are. Even cases where inanimate objects are given a gender, like calling a ship “she”, are a form of anthropromorphization, not a grammatical feature of the word.

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The term worldbuilding is very familiar to most genre writers, especially those working in sci-fi and fantasy. A basic definition is that it’s the work of creating the reality of your story. Realistic fiction writers do this, too, the great ones often with the same methodical approach and depth as any genre writer. Despite this, worldbuilding isn’t taught as a crucial skill for those working in the real-world.

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The overlap between DS9 and TNG that was mentioned in part 1 of this post allowed for the further development of many races. The Cardassians and Bajorans mentioned earlier are joined by plotlines that showcase Klingon, Romulan, and Trill culture in new ways. As interesting as all of these developments are, the treatment of the Ferengi and the Breen are especially noteworthy from a world-building perspective.

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As far as I'm concerned, the Star Trek universe represents world building at its finest: strong internal consistency, complex thought experiments, and a host of well-populated planets. The main difference between Deep Space Nine and the other series in Star Trek is conveyed in the name. Deep Space Nine is a space station in a continuous orbit around the planet Bajor, not a ship on a mission of exploration like the other series. Most of the action still takes place in the confines of the vessel with occasional jaunts to new and unique landscapes (similar to the away mission trope of other Star Trek series), but this change allows the show to delve deeper into the cultural and spiritual worldviews of non-Federation entities. That aspect of DS9 is what makes it especially valuable from a world building perspective.

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