Chuck Dee

Doorway into Imagination

#rpg #gaming #writing #characteraday

TL;DR

The character turned out exactly the way that I'd envisioned him. However, this is one of those cases where you revisit an older game that you played when you were younger, and realize why it's on the shelf. It definitely has some serious 90s aesthetics in the crunch. However, I will say that you can't put all of these in the same box; the section on description, personality traits, and story hooks were additions that really help flesh out the character and put him into the world he inhabits.

Final Build

Name: Takeshita Yoshimi Occupation: Ronin Metrozone: Shogunate

Background

Takeshita was a loyal servant, and he was loyal for loyalties sake. Not because he was a great warrior, though he was. Not because his family was pre-eminent in the Toro clan, though it was. Not because his own star was on the rise after a glorious death bringing down a plot by the Kobara clan, though it was apparent. Only on his second incarnation, his name was spoken in tones with the great samurai of old, and he was stationed far above his age. But then it all came tumbling down. Not because of anything he'd done. It turns out that even though he was too high profile a target, his father was not. He knows that his father's shame was manufactured, but it was within his Overlord's right to force his father to commit seppuku, plunging his own blade into his karma chip- bringing real and lasting death. Takeshita was supposed to do the same, and in going to the great void, it would have restored his family's honor. But the Overlord instead came for his family, not allowing him to do so. Takeshita fought back, but in the end was captured, along with his mother, sister, and brother. The Emperor himself stepped in, sparing Takeshita of a dishonorable death in favor of banishment and Ronin status. But he would not overturn the ruling, and so his family and all of his father's wealth was taken by the Overlord. On that day, Takeshita found out that his loyalty had its limits, and vowed to tear down all that he'd helped to build up.

Physical Description

Wiry, with a runner's build, Tak is graceful in motion. He's tall by Shogunate standards, standing at 180cm, and weighs 70 kg, with every inch of his upper torso and arms tattooed in a gorgeous painting of a tiger stalking through a fantastical background. He keeps his black hair messy- he used to keep it perfectly coiffed, but since his queue was cut at his banishment, he hasn't worried overmuch about it. With his glittering black eyes, he'd be handsome if his features weren't so haunted. He was allowed to keep his armor, so he is well kitted for a Ronin, though he's painted it muted colors as he's not allowed to fly Toro colors, though his mask still bears the image a proud tiger, betraying his origins.

Personality Traits

He borders on obsession with three tasks: finding out how and by who his father was betrayed, finding and freeing his family, and taking down the corrupt overlord that he knows had something to do with his fall. He's still unsure of the Emperor, and teeters between cursing and thanking him for the burden that lies on his shoulders. He seems serene, and holds a tight rein on his emotions, but when stirred out of that, the emotions that simmer beneath the surface become like a raging fire, burning any that come close. Because of this, he walks the line between suicidal and determined, depending on how heavy the burden lays on his shoulders. In those few times he finds peace, he is introspective and gracious, but soon enough, the memory returns to ruin any semblance of a normal life he might reach for.

Story Hooks

There is the obvious of the corrupt overlord, finding his family, and finding out how his father was betrayed. Less obvious is why the Emperor spared him and those few friends sympathetic to his fall. There is also the House of Tremontaine in Hydra- during his height, he was the cause of their fall when he foiled an incursion of their experimentation in the badlands. They've not been able to directly strike at him because of the simmering cold war between the City-States. However, he's not under the protection of the Shogunate anymore, so is at risk.

Characteristics

DX ST IN PW MR CC LF +3 +1 0 0 5 100 15

Advantages

Ambidextrous, Karmachip (Disabled), Lightsleep, Charismatic

Disadvantages

Ronin, Samurai Code of Honor: Total, Obsession: Hatred of Katsunosuki Hiraka, Hunted: House Tremontaine

Skills

Acrobatics +2, Blade +3, Climbing +2, Dodge +3, Driving (Skimmer, Wheeled) +1, Forceblade +4, Martial Arts +3, Quick Draw (Force Blade, Blade) +4, Handgun +3, Ride (Horse) +3, Stealth +1, Swimming +1, Awareness +2, City Lore (Shogunate) +1, Courtier +2, Intimindate +1, Leadership +1, Lore (Tactics) +2, Navigator +1, Survival +1

Special Abilities

Way of the Tiger –> Techniques: Tiger Strike +1, Tiger Spring +2, Tiger Claw +1, Claw Swipe +1 –> Bugei: Tiger Roar, Blazing Tiger Spring

Equipment

Medium Ceramic Armor (AR:6) 2 Force Blades Blaster Pistol Heavy Horse with Dermal Armor (AR:1)

Discuss...

#rpg #gaming #writing #characteraday

Build

Step 1: Concept

Shogunate, Former Toro Ronin

Step 2: Physical Description

Wiry, with a runner's build, Tak is graceful in motion. He's tall by Shogunate standards, standing at 180cm, and weighs 70 kg, with every inch of his upper torso and arms tattooed in a gorgeous painting of a tiger stalking through a fantastical background. He keeps his black hair messy- he used to keep it perfectly coiffed, but since his queue was cut at his banishment, he hasn't worried overmuch about it. With his glittering black eyes, he'd be handsome if his features weren't so haunted. He was allowed to keep his armor, so he is well kitted for a Ronin, though he's painted it muted colors as he's not allowed to fly Toro colors, though his mask still bears the image a proud tiger, betraying his origins.

Step 3: Choose Personality Traits

He borders on obsession with three tasks: finding out how and by who his father was betrayed, finding and freeing his family, and taking down the corrupt overlord that he knows had something to do with his fall. He's still unsure of the Emperor, and teeters between cursing and thanking him for the burden that lies on his shoulders. He seems serene, and holds a tight rein on his emotions, but when stirred out of that, the emotions that simmer beneath the surface become like a raging fire, burning any that come close. Because of this, he walks the line between suicidal and determined, depending on how heavy the burden lays on his shoulders. In those few times he finds peace, he is introspective and gracious, but soon enough, the memory returns to ruin any semblance of a normal life he might reach for.

Step 4: Story Hooks

There is the obvious of the corrupt overlord, finding his family, and finding out how his father was betrayed. Less obvious is why the Emperor spared him and those few friends sympathetic to his fall. There is also the House of Tremontaine in Hydra- during his height, he was the cause of their fall when he foiled an incursion of their experimentation in the badlands. They've not been able to directly strike at him because of the simmering cold war between the City-States. However, he's not under the protection of the Shogunate anymore, so is at risk.

The next steps are where we spend character points. I'll go with 150 points.

Step 5: Characteristics

I'm remembering now that this game is a bit more chart heavy that I normally like. Stats are rated from -3 – +5 with 0 being average. I'll make him faster, and a bit stronger.

Dexterity (DX): +3 (60) Strength (ST): +1 (10) Intelligence (IN): 0 (0) Power (PW): 0 (0)

Total Characteristics: 70

Step 6: Special Characteristics

Your base Characteristics help determine your special characteristics, though you can increase them within limits. I'm just going to give him increased life to fuel his Bugei abilities.

Movement Rate (MR): 5 Carry Capacity (CC): 100 kg Life Force (LF): 15 (6)

Total Special Characteristics: 6

Step 6: Advantages

Pretty standard fare here- spend points on advantages. I'm figuring that even at his worst, he still has the regal bearing that made people follow him. He'll also practice Niten Ichi-ryū, so ambidexterity helps there. He has a Karmachip and is on his second life- though the Lords of Karma will judge him harshly if he goes before them now, so that's 0 points. He also sleeps lightly.

Ambidextrous (10) Karmachip, Disabled (0) Lightsleep (5) Charismatic (10)

Total Advantages: 25

Step 7: Disadvantages

He is, of course, a Ronin, but still follows Samurai principles. He's obsessed with the Overlord that ruined his life, and is hunted by House Tremontaine, even if not fiercely.

Ronin (-5) Samurai Code of Honor: Total (-30) Obsession: Hatred of Katsunosuki Hiraka (-30) Hunted: House Tremontaine (-15)

Total Disadvantages: -80

Step 8: Skills

This is where the tables get really annoying, as they are a lot like GURPS buy tables, with cumulative costs per level based on complexity of skills.

Acrobatics +2 (7) Blade +3 (10) Climbing +2 (3) Dodge +3 (16) Driving (Skimmer, Wheeled) +1 (3+2=5) Forceblade +4 (11) Martial Arts +3 (10) Quick Draw (Force Blade, Blade) +4 (11+2=13) Handgun +3 (6) Ride (Horse) +3 (6) Stealth +1 (1) Swimming +1 (1) Awareness +2 (4) City Lore (Shogunate) +1 (1) Courtier +1 (4) Intimidate +1 (1) Leadership +1 (1) Lore (Tactics) +2 (3) Navigator +1 (1) Survival +1 (1)

Total Skills: 107

Step 9: Special Abilities

He will of course have the Tau, Way of the Tiger, and all of the skills, and the Bugei for Tiger Roar (Kiai shout) and Blazing Tiger Spring (Iaido).

Way of the Tiger (5) Tiger Strike +1 (1) Tiger Spring +2 (4) Tiger Claw +1 (1) Claw Swipe +1 (1) Tiger Roar(5) Blazing Tiger Spring (5)

Total Special Skills: 22

Step 10: Equipment

Medium Ceramic Armor (AR:6) 2 Force Blades Blaster Pistol Heavy Horse with Dermal Armor (AR:1)

–> On To Day 3

#rpg #gaming #writing #characteraday

Introduction

Taking a break from the experiments for my campaign, I decided to make a character for an old Forgotten RPG – Waste World. This is a 90s RPG designed by Bill King, and is gonzo along the lines of Rifts or that sort of game. In a dark future, five great countries prepare for the final war. Each has its own flavor- from the aerialist nation of Ikarus, to the bio-engineered Hydra, they're over the top representations of a particular point of view. The character that I will make will be from the Shogunate (because of course there are cybernetic Samurai and Ninja), which actually doesn't take me too far outside of the Transhuman theme, as the Samurai are reincarnated via Karma Chips.

Waste World and the Supplements

Name: Takeshita Yoshimi Clan: Toro

Background

Takeshita was a loyal servant, and he was loyal for loyalties sake. Not because he was a great warrior, though he was. Not because his family was pre-eminent in the Toro clan, though it was. Not because his own star was on the rise after a glorious death bringing down a plot by the Kobara clan, though it was apparent. Only on his second incarnation, his name was spoken in tones with the great samurai of old, and he was stationed far above his age. But then it all came tumbling down. Not because of anything he'd done. It turns out that even though he was too high profile a target, his father was not. He knows that his father's shame was manufactured, but it was within his Overlord's right to force his father to commit seppuku, plunging his own blade into his karma chip- bringing real and lasting death. Takeshita was supposed to do the same, and in going to the great void, it would have restored his family's honor. But the Overlord instead came for his family, not allowing him to do so. Takeshita fought back, but in the end was captured, along with his mother, sister, and brother. The Emperor himself stepped in, sparing Takeshita of a dishonorable death in favor of banishment and Ronin status. But he would not overturn the ruling, and so his family and all of his father's wealth was taken by the Overlord. On that day, Takeshita found out that his loyalty had its limits, and vowed to tear down all that he'd helped to build up.

–> On To Day 2

#rpg #gaming #writing #characteraday

TL;DR

I know that One-to-One as a system addresses a lot of the problems that I have with Gumshoe through Challenges, Pushes, and Contacts. However, the character creation seems to fall a bit short. The only real decisions to be made are what mastery edges to obtain (and those for the most part go away when used), and what additional investigative abilities to get. I like a bit more customization in my systems. What I learned from this process is that I want to take some of the concepts of Gumshoe and hack them into another system.

Final Character

Name: Rhys Morales Pushes: 3

Background

Growing up in Brixton wasn't easy for anyone, and that was doubly so for Rhys. He lived with only his mother, his father dead when he was a young boy. He barely remembered those days, other than the fact that the coast of Spain was a lot better than his life in London. Though his mother tried to shelter him, he knew that they were always skating the line between being on the streets and having a place of their head, and some nights, the eating was spare. Though his mother always made sure they had something in their bellies, she sometimes went hungry. Seeing how hard she worked, he knew it wasn't right for them to be that bad off, so he decided to do something about it.

Only a lad himself, he took to the streets to find his own hustle, settling on communication. Running for the gangs, but never in them, he sold pagers and mobiles to the dealers, and sometimes ran a package or two. It was a dangerous game he played- not wanting to join a gang, he wasn't covered by any of them. That time gave him a healthy dislike for gangs and people that preyed on the weak. When the cellular company caught wind of his source's scam and cut the lines earlier than they were supposed to, he realized he needed to get out, and decided to go for the armed forces. He couldn't get in because of his record, and didn't know what he was going to do. It turns out he didn't have to find out- the special services kept their eye out for promising candidates that had darker pasts, and he was tapped for them. Not having any other options, he accepted the offer.

Though he's been able to provide for his mom and brother, he still wonders if he was given the choice again if he'd accept...

Investigative Abilities

Bullshit Detector, Charm, Cryptography, Electronic Surveillance, Forensic Pathology, Human Terrain, Intimidation, Military Science, Notice, Reassurance, Research, Streetwise, Urban Survival, Tradecraft, Traffic Analysis

General Abilities

Athletics: 2, Conceal: 2, Cool: 2, Cover: 2, Driving: 2, Evasion: 2, Fighting: 2, Filch: 2, Infiltration: 2, Mechanics: 2, Medic: 2, Network: 2, Preparedness: 2, Sense Trouble: 2, Shooting: 2, Surveillance: 2

Mastery Edges

Unstoppable, Ice Cold, You Never Knew Me

Discuss...

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Build

Step 1: Pushes

Begin with 3 Pushes

Step 2: Investigative Abilities

Record standard Investigator investigative abilities

Bullshit Detector, Charm, Intimidation, Notice, Reassurance, Research, Streetwise, Urban Survival, Tradecraft

Step 3: Additional Investigative Abilities

Choose 6 additional investigative abilities

Cryptography, Electronic Surveillance, Forensic Pathology, Human Terrain, Military Science, Traffic Analysis

Step 4: General Abilities

Record all General Abilities at 2 dice.

Athletics, Conceal, Cool, Cover, Driving, Evasion, Fighting, Filch, Infiltration, Mechanics, Medic, Network, Preparedness, Sense Trouble, Shooting, Surveillance

Step 5: Mastery Edges

Choose 3 Mastery Edges

Unstoppable – I figure that Rhys pushes past any difficulties because of his background

Ice Cold – Same as the above

You Never Knew Me – because of his background he doesn't trust most people, and prepares for their betrayal.

–> On To Day 3

#rpg #gaming #writing #characteraday

Name: Rhys Morales

Background

Growing up in Brixton wasn't easy for anyone, and that was doubly so for Rhys. He lived with only his mother, his father dead when he was a young boy. He barely remembered those days, other than the fact that the coast of Spain was a lot better than his life in London. Though his mother tried to shelter him, he knew that they were always skating the line between being on the streets and having a place of their head, and some nights, the eating was spare. Though his mother always made sure they had something in their bellies, she sometimes went hungry. Seeing how hard she worked, he knew it wasn't right for them to be that bad off, so he decided to do something about it.

Only a lad himself, he took to the streets to find his own hustle, settling on communication. Running for the gangs, but never in them, he sold pagers and mobiles to the dealers, and sometimes ran a package or two. It was a dangerous game he played- not wanting to join a gang, he wasn't covered by any of them. That time gave him a healthy dislike for gangs and people that preyed on the weak. When the cellular company caught wind of his source's scam and cut the lines earlier than they were supposed to, he realized he needed to get out, and decided to go for the armed forces. He couldn't get in because of his record, and didn't know what he was going to do. It turns out he didn't have to find out- the special services kept their eye out for promising candidates that had darker pasts, and he was tapped for them. Not having any other options, he accepted the offer.

Though he's been able to provide for his mom and brother, he still wonders if he was given the choice again if he'd accept...

On to Day 2

#rpg #gaming #writing #characteraday

TL;DR

Making this character made me remember the one downfall I've seen in Gumshoe- everything is based off of what the character knows, rather than who the character is. I'll follow up with one-to-one, which addresses that in small ways and see if this changes my mind about using it for the campaign. I will also say that making a character is second only to Altered Carbon in annoyances from layout.

Final Character

Name: Kira Ivanov Species: Human Ability: Dauntless Drive: Something to Prove Warpside: Strategic Coordinator Groundside: Security

Background

Kira grew up in a mixed-race household – her mother was Balla and her father Human. They seemed to have the perfect marriage, and she was raised in an environment of love and understanding, learning about both sides of her heritage. That was, until 7 years ago. Her father was called up to the local militia, dying in the conflict. After the war, mixed-race pairings became verboten, and being on a human planet, her mother suffered discrimination. She lost not just her husband, but her community. As Kira appeared for the most part human, her mother sent her off as soon as possible so she wouldn't be touched by it. Though she understood why, this still hurt her deeply, and the love and acceptance that she'd grown up with was buried underneath a hard exterior she developed as a mean of surviving the pain.

Investigative Abilities

Cop Talk: 2, Interrogation: 2, Evidence Collection: 2, Kinetics: 1, Forensic Psychology: 2, History, Combine: 1, Law: 2, Linguistics: 1, Bullshit Detector: 3, Downside: 3, Intimidation: 1, Respect: 2, Reassurance: 1, Forensic Engineering: 1, Explosive Devices: 1, Bio Signatures: 1, Bureaucracy: 1, Inspiration: 1

General Abilities

Athletics: 8, Naval Tactics: 8, Scuffling: 8, Sense Trouble: 7, Shooting: 7, Surveillance: 7, Ground Craft: 5, Health: 5, Helm Control: 3, Infiltration: 4, Medic: 2, Preparedness: 6, Battle Console: 3, Shuttle Craft: 2

Tech Enhancements

Amper Internal Headset Motobooster Mr. Gray Regenerate Disruption Pistol

Discuss...

#rpg #gaming #writing #characteraday

Name: Kira Ivanov

Step 1: Choose Species

I wanted to choose a mixed race, but decided instead of hacking together something (an option in the system), I'd just go for human dominant for simplicity's sake.

Suitable Drives: Any Non-Unique Unique Drives: None. Species-Specific Abilities: None Cybernetic Compatibilities: None Cybernetic Clashes: None Viroware Affinities: None Viroware Susceptibilities: None Special: Dauntless

Step 2: Assign Crew Packages

Warpside: Strategic Coordinator

General: Athletics: 4, Naval Tactics: 6, Scuffling: 4, Sense Trouble: 4, Shooting: 4

Groundside: Security

Investigative: Cop Talk: 1, Interrogation: 1, Evidence Collection: 1, Kinetics: 1 General: Athletics: 4, Scuffling: 4, Sense Trouble: 4, Shooting: 4, Surveillance: 4

Step 3: Choose Investigative Abilities

For all crew member figures, I'm going to go with 3 crew. This gives 28 Investigative Build Points. The crew package has 4 build points required, leaving me with 24.

Forensic Psychology: 2, Cop Talk: +1, Interrogation: +1, Evidence Collection: +1, History, Combine: 1, Law: 2, Linguistics: 1, Bullshit Detector: 3, Downside: 3, Intimidation: 1, Respect: 2, Reassurance: 1, Forensic Engineering: 1, Explosive Devices: 1, Bio Signatures: 1, Bureaucracy: 1, Inspiration: 1

Step 4: Choose General Abilities

Each player gets 75 General Build Points, and my packages account for 40, leaving 35.

Shooting: +3, Naval Tactics: +2, Ground Craft: 5, Health: 5, Helm Control: 3, Infiltration: 4, Medic: 2, Preparedness: 6, Battle Console: 3, Shuttle Craft: 2.

Step 5: Choose Drive

Though she'd deny it if questioned on the point, Kira has something to prove- that half-breeds are not a mistake.

Step 6: Choose Ship

We'll skip this portion, without a crew.

Step 7: Choose Tech Enhancements

With three players, she'd get a budget of 84/3 = 28.

Amper Internal Headset Motobooster Mr. Gray Regenerate Disruption Pistol

–> On to Day 3

#rpg #gaming #writing #characteraday

My other option for my transhuman game is Gumshoe. I'm going to have to hack a lot if I choose this option, but I figured I'd make up a character in the baseline systems that I plan to hack first. This one is using Ashen Stars. It has a lot of the sci-fi elements I'm looking for, though it couldn't really be considered transhumanist. It does, however, have uplifts, so it touches on the themes.

Name: Kira Ivanov Race: Human

Background

Kira grew up in a mixed-race household – her mother was Balla and her father Human. They seemed to have the perfect marriage, and she was raised in an environment of love and understanding, learning about both sides of her heritage. That was, until 7 years ago. Her father was called up to the local militia, dying in the conflict. After the war, mixed-race pairings became verboten, and being on a human planet, her mother suffered discrimination. She lost not just her husband, but her community. As Kira appeared for the most part human, her mother sent her off as soon as possible so she wouldn't be touched by it. Though she understood why, this still hurt her deeply, and the love and acceptance that she'd grown up with was buried underneath a hard exterior she developed as a mean of surviving the pain.

–> On to Day 2

#rpg #gaming #writing #characteraday

TL;DR

Having played GURPS for several years, I knew that it would be more than capable of making whatever I needed. I did this more as an exercise in seeing the character prospects from a different perspective, and because I'll be using material from GURPS Transhuman Space for my campaign.

Final Character

Background

Lena Denkova wanted to be a law enforcement officer all her life. It was her family profession, and she'd dreamed about it her entire life. Her father, uncle, and brother had filled her head with tales of their cases. When she finally got her shot, it was different than what she expected, but she adapted. She was good at her work, and very adept at identifying people by characteristics and behaviors rather than appearance. This made her a natural in the AIC (AI/Informorph Crime) Division, and she closed more cases than any other detective of her age. This obsession with her job was at the expense of her personal life, and she made few friends and more than her share of enemies. She was framed for taking money and killing a perp in her custody- a ludicrous charge that any that knew her would know was beyond the pale for her. She knew others that took money for 'favors' and took liberties with the line of the law, but it was abhorrent to her. Seeing how quickly her fellow officers believed the charges against her made her wish she'd followed her conscience when she saw the transgressions of her peers.

But it was too late for regrets- the trumped up charges would have resulted in taking her offline for centuries, if not her own RD. She needed time to figure out what happened. Though she felt like she was in a corner, she found out that she had friends that she didn't know she had, and one of them gave her the space she needed. Putting her sleeve in storage, she cast off-world to the frontiers into a clean sleeve. This would give her the chance to make her way back to the core- eventually- and solve her crime. She just had to hope her disappearance was clean enough so she wouldn't be tracked by someone as skilled as her in finding ego-jumpers. In the meantime, she had to make the money to migrate back to the core without raising an suspicions. And the only thing she knew was law- so she became an ego hunter, chasing down bounties in the badlands.

Character

Name: Lena Denkova Character Points: 300 pts Character Type: Bounty Hunter

Attributes

ST 11 (10) HP 11 (00) Speed 6.25 DX 14 (40) Per 15 (15) Move 6 IQ 12 (20) Will 12 (00) BL 24 HT 11 (10) FP 11 (00) DMG 1d-1/1d+1

Total Attributes: 95

Advantages

Combat Reflexes (15) Bioshell (41) Ghost Mind Emulation (17)

Total Advantages: 73

Disadvantages

Secret: Death (-30) Code of Honor: Police (-15) Obsession: Prove her Innocence (-10)

Total Disadvantages: -55

Quirks

Sensitive about being called a liar -1 Always inclined to help those in need -1 Stays away from drugs and drink -1

Skills

Acrobatics (DX/Hard) – 14 (4) Acting (IQ/Average) – 10 (1) Area Knowledge (Core/US/Chicago) (IQ/Easy) – 12 (1) Area Knowledge (Antliae VI) (IQ/Easy) – 12 (1) Armory/TL11 (Small Arms) (IQ/Average) – 11 (1) Beam Weapons/TL11 (Pistol/Laser) (DX/Easy) – 15 (2) Body Language (Per/Average) – 16 (4) Carousing (HT/Easy) – 11 (1) Climbing (DX/Average) – 14 (2) Computer Operations (IQ/Easy) – 12 (1) Criminology (IQ/Average) – 12 (2) Current Affairs/TL (IQ/Easy) – 12 (1) Detect Lies (Per/Hard) – 15 (4) Diplomacy (IQ/Hard) – 10 (1) Driving/TL11 (DX/Average) – 14 (2) Fast Draw (DX/Easy) – 15 (2) First Aid/TL11 (IQ/Easy) – 12 (1) Forensics/TL11 (IQ/Hard) – 11 (2) Guns/TL11 (Pistol) (DX/Easy) – 15 (2) Guns/TL11 (Shotgun) (DX/Easy) – 14 (1) Guns/TL11 (Rifle) (DX/Easy) – 15 (2) Interrogation (IQ/Average) – 12 (2) Intimidation (Will/Average) – 11 (1) Judo (DX/Hard) – 16 (12) Jumping (DX/Easy) – 14 (1) Karate (DX/Hard) – 14 (4) Knot Tying (DX/Easy) – 14 (1) Law (IQ/Hard) – 10 (1) Leadership (IQ/Average) – 12 (2) Lockpicking/TL11 (IQ/Average) – 11 (1) Melee Weapon (Knife) (DX/Easy) – 15 (2) Navigation/TL11 (IQ/Average) – 11 (1) Observation (Per/Average) – 15 (2) Research/TL11 (IQ/Average) – 12 (2) Riding (Horse) (DX/Average) – 14 (2) Running (HT/Average) – 11 (2) Search (Per/Average) – 15 (2) Shadowing (IQ/Average) – 12 (2) Stealth (DX/Average) – 14 (2) Streetwise (IQ/Average) – 12 (2) Survival (Per/Average) – 14 (1) Swimming (HT/Easy) – 12 (2) Thrown Weapons (Knife) (DX/Easy) – 14 (1) Tracking (Per/Average) – 15 (2) Urban Survival (Per/Average) – 14 (2)

Total Skills: 90

Cybernetics

Accelerated Reflexes: 1 (85) Damage Control: Hard to Kill (5) Optic Readout (5) Neural HUD (5)

Total Cybernetics: 100

Discuss...